New Steam Games with Native Linux Builds, including After the Wane and 27 other games - 2026-11-11 Edition

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Between 2026-11-04 and 2026-11-11 there were 262 New Steam games released with Native Linux builds. For reference, during the same time, there were 1666 games released for Windows on Steam, so the Linux versions represent about 15.7 % of total released titles, which is a very good number, one of the highest in recent history. We have selected 28 games out of that that should deserve your attention. Get used to this kind of volume, it looks like the number of games on Steam is on the increase. The one I find the most interesting in this past week is After the Wane.

A lot of other unique games, such as Piano Glow, Kingdom.py, and Multiscope ATC which is like an air traffic controller simulator. Very cool. From this week onwards we add a quick table with links to make it easier for you to jump to a specific game. Note that the evaluation should be considered positive regardless of the number of stars (we only select games with good ratings). The more stars, the more unique, the more polished the game in its present state. Probably somewhat subjective.

Title Pricing (USD) Evaluation
Rejected Draft 9.87 ⭐⭐
Farm & Feast 11.99 ⭐
Towers of Babble 7.19 ⭐⭐
9999 6.79 ⭐
Unboxing: 1-Bit Paradox 7.03 ⭐⭐
Logic Arrows 14.99 ⭐⭐
Black Hole Simulator 2.39 ⭐
After the Wane 12.59 ⭐⭐⭐
Dying Patience 5.94 ⭐⭐
Hillthorn 13.49 ⭐⭐
Dashoot 5.59 ⭐⭐
Capy of Gods 5.99 ⭐
Night Cart 8.99 ⭐
Pixel Pegz 3.99 ⭐
Vena 13.49 ⭐
Go Next! 12.74 ⭐
Hell Wait 12.74 ⭐⭐
Cinema Theater Tycoon 13.49 ⭐
MultiScope ATC 16.99 ⭐⭐⭐
Dub Party 3.91 ⭐⭐
Number Machine: Math Factory 13.49 ⭐⭐
Trap Testers 4.95 ⭐
Grimoire of Blanks 11.04 ⭐
Piano Glow 17.49 ⭐
TFC2: The Fertile Crescent 2 - Collapse of the Bronze Age 14.39 ⭐⭐
Kingdom.Py 6.79 ⭐⭐
Cardsharp 5.59 ⭐⭐
Horses of Hoofprint Bay 26.99 ⭐

Full details below.

REJECTED DRAFT

Released on 11 Nov, 2026, developed by Kuzzi and published by KuzziGames. [Steam Store Page]

Genre: Casual, Indie, RPG, Simulation, Strategy, Early Access

About the game: Climb out of the trash and fight your way back to the artist who rejected you. Defeat sketches, steal their strengths, and begin a months-long incremental journey through an ever-growing web of stats, upgrades, prestige layers, automation, and absurd numbers. Easy to start, hard to master.

Steam Reviews Summary: Players call it a deep, addictive incremental that rewards long play, with the web demo community already in the hundreds of hours. Praise goes to the smooth progression, the many layers of prestige and automation, the min-max friendly design, the cute art, the helpful hints, and a responsive dev with an active Discord and a friendly community. A casual mode and a full strategy mode keep it flexible, and the price is seen as a no brainer for months of content. The main gripes: the launch build dropped the demo’s permanent 2x speed and replaced it with tiny hourly speedups (top complaint), pacing still needs polish in places, and a couple of reviewers note the $9.87 price is a bit above the typical idle norm, though most think the hours justify it.

FARM & FEAST

Released on 11 Nov, 2026, developed by dummy dino and published by dummy dino, . [Steam Store Page]

Genre: Casual, Indie, Simulation, Early Access

About the game: Grow fresh ingredients and run your own little restaurant. Enjoy a peaceful day that stretches from the field to the table. Plan a fresh menu for a delightful day, keep your pantry full, and make your customers happy. Earn your own money and build your little world step by step.

Steam Reviews Summary: Fans love the cozy art and animation (swaying grass, the watering hose physics feel praised a lot), the chill pacing, and the smart blend of Stardew-style farming with a surprisingly deep restaurant management loop. Since farming happens while the day is paused, it never fights with the service shift, and the free-choice design (fish-only menus, buying everything from the market, delegating to staff) lets you play it any way you want. Good localization is noted. The complaints: content is thin for the price at launch, farming chores are grindy and lack automation (no auto watering or auto harvest, carrying wheat bundles one at a time is a drag), the character moves slowly even with the run toggle, staff AI feels dumb (they wander and only clean up when you set an example), and a few early bugs were reported (achievement icons, customer queue glitches, save oddities). One player reports it runs fine on a hand-held gaming laptop with no bugs.

TOWERS OF BABBLE

Released on 10 Nov, 2026, developed by Everybody House Games, self-published. [Steam Store Page]

Genre: Strategy

About the game: Word Game Tower Defense. Spell AXE to harvest wood. Spell FORT to make an armored tower. Every word you spell becomes a tower with unique stats and powers. Every word is also a unique level with procedural challenges. 121,683 levels. Together we must clear them all to reach paradise.

Steam Reviews Summary: The consensus: Scrabble meets BTD, and it works better than it has a right to. Players describe it as a clever, surprisingly deep and addictive “high score” game, with the semantic word powers, meta-word multipliers, and the shared community progress wall (everyone’s spelling toward clearing all 121,683 levels together) called out as the standouts. Many mention huge demo playtimes (10 to 30 hours) and instant purchase decisions. It’s light enough to play while half-watching something else, which reviewers mention. The only friction: word effects and semantic bonuses can be opaque or confusing at first (e.g. similar words doing different things), and it clearly serves word game fans better than general tower defense players.

9999

Released on 10 Nov, 2026, developed by VGMRX, self-published. [Steam Store Page]

Genre: Casual, Indie, RPG, Strategy

About the game: A party-builder rogue like, build your party to survive the monsters guarding the crystal. Master the turn-based combat system and break your limits to see how far you can take your party.

Steam Reviews Summary: One call: “Final Fantasy Balatro.” It’s praised as a solid Slay the Spire flavored party builder with no “build invalidating” random bosses and no hard walls stopping a run. The one substantive complaint is onboarding: reviewers want a proper tutorial, a compendium explaining the UI, buff and debuff keywords, and clear labels for shop sections. Small sample, so treat as early signal, not verdict.

UNBOXING: 1-BIT PARADOX

Released on 10 Nov, 2026, developed by alwaystired44, and published by 1bitteam. [Steam Store Page]

Genre: Adventure, Casual, Indie

About the game: Your death is the best tool you have. Throw yourself into spikes, pile up your own bodies, and use your remains and your companion box to solve logic puzzles. Break the loop in a 1-bit paradox where you have to die to survive.

Steam Reviews Summary: Reviewers praise the beautiful 1-bit aesthetic (a CRT filter option is recommended), the music, and environmental physics details like leaves reacting to the character. The death-as-a-tool puzzle mechanic is called fun and well balanced, challenging but never unfair, and the hidden color palettes as a collectible system with real gameplay use. The story has players saying the credits made them cry, and several note it is a memorial game for the dev’s late father, which adds weight. It is short, but that is seen as fine for the price.

LOGIC ARROWS

Released on Nov 10, 2026, developed by Artem Yashin, self-published. [Steam Store Page]

Genre: Simulation

About the game: Logic Arrows is a sandbox game where you design your own mechanisms: from logic gates to an entire computer. Use simple elements to build complex systems, solve engineering challenges and master computer logic.

Steam Reviews Summary: Reviewers who care about digital logic call it a must-buy: the puzzle levels are engaging, the cute cat teacher and the music are standouts, and the programming potential (building real computers) is the main draw, with fans asking for “Bad Apple when?”. Tutorial is said to be clear for people with no CS background too. Gripes: one reviewer’s copy hard-locked so badly only a power cycle fixed it, a few wish for more levels and new arrow types, no Chinese translation yet, and a couple find the price steep or the bloom effect too much.

BLACK HOLE SIMULATOR

Released on 10 Nov, 2026, developed by Black Hole Simulator, self-published. [Steam Store Page]

Genre: Casual, Indie, Simulation

About the game: Gaze into nature’s greatest abyss. Explore a real-time black hole simulation with true gravitational lensing, a volumetric accretion disk, orbiting worlds, and cinematic relativistic effects.

Steam Reviews Summary: It’s a pure visual toy. Reviewers call it soothing and mind-blowing: the gravitational lensing and accretion disk look “insane”, the physics feel legit, and there are tons of tweakable parameters all with tooltips. One reviewer hits 60 fps at 2K/high on a 4060 and says the price could be higher, and multi-monitor setups are confirmed to work well. The honest caveat comes from one long written review: there is no conventional gameplay, just observation and experimentation, so people expecting a space game with objectives will find it thin. It also runs a heavy WebView2 dependency and Steam Deck compatibility is officially Unknown, so Deck owners should approach cautiously. Optional VR support is mentioned but left to hardware luck.

AFTER THE WANE

Released on 10 Nov, 2026, developed by Nova-box, self-published. [Steam Store Page]

Genre: Indie

About the game: Lena wants to step into the limelight, but the voice in her head has other plans. Between artistic ambitions, romance, family mysteries and the call of the occult, the ways toward your destiny are multiple and tortuous. Lena, Magdalena ou Madeleine… Who will you be when the curtain falls?

Steam Reviews Summary: The consensus is that Nova-box delivered another gem. The hand-drawn art is called gorgeous, the soundtrack breathtaking, and the rotoscoped dance sequences are the feature everyone highlights, with reviewers pausing the game just to stare at the screen. The story keeps the mystery (especially Lena’s mother) alive with plenty of guessing, and the choices genuinely shape Lena’s personality and routes, including smaller touches like hairstyle affecting the narrative. A first playthrough takes about 3 to 4 hours, and multiple endings drive replay value. No technical issues or grammar problems reported, and the game runs light on resources.

DYING PATIENCE

Released on 10 Nov, 2026, developed by Setone Games, and published by Dark Games DGG. [Steam Store Page]

Genre: Action, Adventure, Indie

About the game: For years, you cared for your mother until her illness began to destroy your life. Her weak voice, her exhausted appearance, her fading consciousness… Are you willing to keep enduring this?

Steam Reviews Summary: Reviewers describe a heavy, dark, very atmospheric horror: it’s less about monsters and more about guilt, burnout and moral decay, with an unpredictable story that keeps tension high. The puzzles and tense/scary moments land well, and several say it has a deeper meaning than your average horror. A common complaint is how slow the protagonist moves, which can enrage you mid-chase. A fun side note: a sizeable chunk of the reviews are players bonding over how much they hate the protagonist for his choices, and Setone Games fans are happy with the studio’s recent release quality.

HILLTHORN

Released on 10 Nov, 2026, developed by Fool Moon, and published by Raw Fury. [Steam Store Page]

Genre: Adventure, Indie

About the game: A disappearance in a secluded community. A mountain hiding its secrets. A detective running out of time. Welcome to Hillthorn, a dark investigation game that invites you to uncover the mystery without a single word spoken, using your skills of logic and intuition through cards.

Steam Reviews Summary: Very Positive. The card-based silent investigation mechanic is the star: the art, music and atmosphere get frequent praise, the time-loop structure works well, and the writing through context cards is called surprisingly fleshed out for a wordless game. The dominant criticism is length against the price: the single case runs about 1.5 to 4 hours depending on how thoroughly you play, and several negative reviews call it too short for $15 or “demo-sized”. Defenders point out there are six endings including a secret “Paradox” ending that only unlocks after the others, which stretches it closer to 4 hours and is widely called the best part. Other recurring notes: puzzles can feel easy once you get the loop, one achievement is only obtainable on a fresh first run (missing it means deleting your save), and a few find the story itself unremarkable even if the presentation is not.

DASHOOT

Released on 9 Nov, 2026, developed by Pone Games, self-published. [Steam Store Page]

Genre: Action, Adventure, Indie, Racing, RPG, Early Access

About the game: Dashoot: ABYA’s Adventure is a pixel-art precision platformer. Fire your floating cannon to trigger switches and move platforms. Grab items to dash with varying charges, directions and distances. Chart a path underground, restart power stations, and uncover the AI Deus’s secrets.

Steam Reviews Summary: Very Positive in Early Access. The shooting-plus-platforming mechanic (keyboard movement, mouse shooting) gets the most praise, with reviewers comparing the spirit to Celeste but clearly finding its own identity, and saying it gives you something concrete to practice rather than just being hard. Level design is called the strongest part: plenty of content for the Early Access stage, A-side and B-side structures keep rooms fresh, hidden areas reward exploration, and retries are fast enough that even four-hour sessions don’t feel punishing. Difficulty spikes (the 2B levels in particular) are a recurring theme, and people love being annoyed. Minor asks: faster restart, clearer switch hints, a few want combat, and mouse/keyboard is strongly recommended over controller though the controller works. Main story takes about five hours with documents still left to find, and players are mostly here waiting for more chapters.

CAPY OF GODS

Released on 9 Nov, 2026, developed by CapyEmber, self-published. [Steam Store Page]

Genre: Action, Adventure, Casual, Indie, RPG, Early Access

About the game: A vertical-climbing action roguelike: scale a massive tower as a capybara while your weapons fire on their own, bullet-heaven style. Level up, shape your build, take on quests, and unlock weapons and characters. Every run generates a brand-new tower.

Steam Reviews Summary: What’s there: the pixel art is called beautiful, the survivor-likes formula (auto-firing weapons, builds) is described as addictive and deep, weapon and character variety keeps runs fresh, the quests are liked, and the difficulty is challenging without being overwhelming for the genre. The detailed review lists polish issues to fix for launch: inconsistent art resolution across objects, a level-up screen that forces card picks roughly every 4 seconds and gets stressful, movement that needs work (the mouse currently does in-game nothing important), no visual indicator when powers upgrade, and inconsistent in-run text sizes. Solid first version, needs QA.

NIGHT CART

Released on 9 Nov, 2026, developed by Bearded Giant Games and published by Bearded GIant Games. [Steam Store Page]

Genre: Adventure, RPG

About the game: A first-person gothic adventure where you drive a horse-drawn cart through plague-ridden Transylvania alongside an immortal woman, exploring forgotten places, battling desperate foes, uncovering ancient secrets, and searching for the legendary Count Saint Germain.

Steam Reviews Summary: The atmosphere is the consensus highlight: oppressive, beautiful medieval Transylvania with PS2-era visuals and a first-person cart that genuinely feels fun to drive, including run-over takedowns. Combat is creative chaos (setting the horse on fire to block a werewolf, shooting nuns through church windows) and the boss fights get praise. It plays like an old-school RPG: no quest markers, no handholding, you read the journal and figure things out, and the main story takes about 3 to 4 hours. The caveats are real: one reviewer’s old laptop gets 20 fps or less in forest areas even on ultra-low at 50% render scale, so low-spec machines should test first (no Steam Deck verdicts in the reviews yet), there’s no inverted mouse option, the companion has pathing and animation bugs, textures are inconsistently resolved, there are no achievements for some of the silly things players do, backtracking is tedious, and a couple call the ending abrupt, with one spoiler-tagged “I fucking hated the ending”. $10 is widely called fair.

PIXEL PEGZ

Released on 9 Nov, 2026, developed by avocadomilk, self-published. [Steam Store Page]

Genre: Action, Casual, Indie, Strategy

About the game: Cozy puzzle and arcade games to play your way: in a little window that stays on top while you work, on Steam Deck, or on the couch with a controller. Untangle arrows, pour sand, sort hex stacks or squish jelly, one bite-sized round at a time.

Steam Reviews Summary: Players compare it to the good old days of mobile puzzle games with no ads, energy bars, or store pushes, calling it simple dumb fun. One reviewer says the game is worth the price on the peg pop mode alone. Others highlight family friendly appeal, a soundtrack that fits, cozy themes, customisation options, and achievements that make the grind more fun. No Steam Deck reports yet, but one reviewer confirms it runs well on a handheld PC (ROG Ally). Small sample, so treat this as an early signal.

VENA

Released on 9 Nov, 2026, developed by loerting and published by Loerting Games. [Steam Store Page]

Genre: Casual, Indie, Simulation, Strategy

About the game: An automation roguelike where a run fits in one session. Place hexagonal tiles to grow a production organism while the resource demands rise over time. Roll dice in the shop to buy more tiles, and pick perks that change the rules and try to completely break the economy.

Steam Reviews Summary: Players keep calling it a genuinely unique hybrid of automation city builder and roguelike puzzle, with comparisons to Factorio crossed with Balatro, an accelerated Against the Storm, or a child of Carcassonne and Factorio. Mechanics are easy to pick up, but the spatial tile placement gets deep, and multiple runs were needed by several players to grok what is going on. A 400 hour Factorio veteran called the loop addictive. Main gripes: the double RNG (rolling dice for money, then random tiles in the shop) is frustrating, some players never clicked with the bordeaux aesthetic or hidden mechanics, and the single negative review calls it a shameless one-to-one Balatro copy.

GO NEXT!

Released on 9 Nov, 2026, developed by Mixidev, self-published. [Steam Store Page]

Genre: Action, Adventure, Indie

About the game: Your weapons fire on their own. Your job is to keep moving. Wall-run, dash and bunny-hop through hordes of monsters across 11 worlds, and turn 71 weapons and 131 items into an unstoppable build. Play solo or in online co-op for up to 4 players.

Steam Reviews Summary: The review section splits into two camps. Fans call it “Megabonk 2.0” and “everything Megabonk promised and never delivered”: faster, movement focused with wall-running and bunny-hopping, far more weapons, items and characters, online co-op, and a strongly addictive one more run pull. Critics pile on bugs, inconsistent weapon and item balance (any item can roll almost any stat, so rarity feels meaningless), maps poorly designed for the movement system, chaotic screens where you cannot tell what hit you or why you died, and questionable UI details like an FOV slider that accepts 70.01 degrees. The loudest thread by far, with hundreds of helpful votes, is not gameplay related: it is about heavy AI usage in production, the AI disclaimer being removed from the store page, and the developer allegedly banning or bullying players in discussions and Discord for asking about it. The developer denies most of this.

HELL WAIT

Released on 9 Nov, 2026, developed by Mondbekker, self-published. [Steam Store Page]

Genre: Casual, Indie, Strategy

About the game: HELL WAIT is riichi mahjong crossed with roguelike deckbuilding. Stack your jokers. Upgrade your yaku. Try not to deal in. You’ll need those fingers.

Steam Reviews Summary: This is being treated as a serious Balatro successor: players praise the jokers, the deep yaku system, the dark Akagi inspired theming with a sinister opponent (multiple reviews call out the Washizu look and the music), and the huge satisfaction of big scoring moments. Beginners are covered too, since the riichi rules are relaxed enough to play without prior mahjong knowledge, though some wish the tutorial were more in depth. Complaints are mostly balance and polish: the opponent landing ridiculous multi-waits and tsumo wins late in a run feels unfair, bosses injecting dozens of un-upgraded tiles into your deck is a sore point, late rounds can turn into a repetitive slog, the game gets sluggish at very high scores, and a few menus have bad UX. Runs well on Steam Deck according to one reviewer, except that reading shop text requires fiddling with the right stick.

CINEMA THEATER TYCOON

Released on 8 Nov, 2026, developed by SouthWest Games and published by SouthWest Games, . [Steam Store Page]

Genre: Casual, Indie, Simulation, Strategy

About the game: Tycoon game where you manage your movie theater through more than 100 years of history. Build and customize your cinematic empire without being overtaken by the evolution of the 7th art.

Steam Reviews Summary: Reviewers call it the deepest cinema tycoon made by a two person team: real movie posters and titles, a tech progression from silent black and white through stereos to modern formats, staff scheduling with fatigue, news and historical events, international expansion, and a cozy pixel art style that makes the whole thing charming. The dev team is frequently praised for replying same day to bug reports. Main complaints: launch bugs (some minor, some gamebreaking), clunky placement hitboxes and UI flow, and wishes for buildable upper floors, a longer playday than one year, and a random start cinema. The two negative angles: one reviewer argues the management is shallow (linear research, staff skills barely matter, no pricing strategy, not enough time to gather stats), and one MacBook owner found stuttering and poor zoom/edge scroll support. One Steam Deck player reports good graphics and a fine control scheme, but hit the same early bugs (camera pan lock, schedule not responding, unresponsive load menu).

MULTISCOPE ATC

Released on 7 Nov, 2026, developed by Scope Studios, self-published. [Steam Store Page]

Genre: Casual, Indie, Simulation, Strategy, Early Access

About the game: Take control of the skies. MultiScope Air Traffic Control is a realistic approach radar simulator where you vector arrivals, sequence approaches and keep them separated from your departures. Use your own voice or the input panels, with pilot readbacks over simulated VHF radio.

Steam Reviews Summary: It is being called one of the best ATC sims in the last 20 years despite being in Early Access. Voice control is the headline feature: reviewers describe near flawless speech recognition, low latency pilot responses, and whole shifts played with nothing but a push-to-talk key, with VHF readbacks that sell the fantasy. Depth is the second strong point: standard ICAO phraseology, wake turbulence, wind, multi-sector play, a career profile with leaderboards, working multiplayer, and an academy that teaches you from zero. It feels polished at launch and the dev team pushes hotfixes fast. Complaints are minor: Schiphol is the only airport for now, one sole negative review is purely against the AI generated graphics, and non European pilots want US flight rules.

DUB PARTY

Released on 7 Nov, 2026, developed by Blazeej, and published by Kestrel Interactive. [Steam Store Page]

Genre: Casual, Indie

About the game: A voice acting party game: dub any video clip with your friends. Claim the roles, record every line in the booth, then watch the premiere together. On the couch, friends join and record from their phones, or one mic goes round. Online, up to 16 players and five party games.

Steam Reviews Summary: Players call it the cleanest, most polished implementation of the dub party formula: claim roles, record in the booth, watch the premiere, repeat. The couch mode where friends join from their phones is singled out as a standout feature no other dub game has, and several reviewers rate it a no brainer at around 5 euros, with the Steam Workshop downloading custom clip packs quickly. Critiques are content and editor limits: the clip library is still small, there is no per-track volume control, you cannot jump back and re-record the middle of a finished take, and there is no way to share dubs in Steam chat, so the community Discord is where clips actually get shown off. A couple of players warn the novelty can fade after a dozen or so hours until the community floods the Workshop with content.

NUMBER MACHINE: MATH FACTORY

Released on 6 Nov, 2026, developed by ARIELEK, self-published. [Steam Store Page]

Genre: Casual, Indie, Simulation, Strategy

About the game: Number Machine is an open-ended factory and automation game with math mechanics. Design, build, and optimize factories that automatically assemble and deliver complex numerical structures. Inspired by Opus Magnum and Infinifactory.

Steam Reviews Summary: Reviewers call it the Opus Magnum itch scratcher that skips the programming: machines transform numbers purely by placement, so there is no schedule to debug, and several find that makes it more relaxing while keeping the optimization headache. Praise centers on the colorful, juicy art, shaders, sound design and the satisfaction of watching a finished machine run. The cumulative scoring across cycles, machines and area feeds constant leaderboard chasing, and 50+ stages keep it fresh. Controller support is called out as better than most Zachlikes, and one reviewer played it on a small SteamOS handheld with full 4:3 aspect ratio support, so it is well suited to a Steam Deck. Minor gripes: weak contrast between machines and background in some levels, no quick delete key for placed elements, tiny leaderboard text on small screens, and a missing option to cancel a running test with escape. Cited as fair value with a responsive developer.

TRAP TESTERS

Released on 6 Nov, 2026, developed by Very Serious Games, self-published. [Steam Store Page]

Genre: Action

About the game: Sometimes you just want to kill your friends. Well, here’s your chance! Trap Testers is a chaotic multiplayer deathrun where everyone places traps before racing to the finish. Sabotage your friends, dodge their traps, and try not to die to your own.

Steam Reviews Summary: It lands as a GMod deathrun homage that works best with small parties and gets more chaotic every round as the map fills with everyone’s traps. The two ice maps and the “épreuve” map are singled out as especially well designed, and trap density, spawn chances and map size are all configurable. Reviewers repeatedly ask for more traps, since the current roster is the main thing holding back replay value. The one negative review complains that even the longest round timer is not enough time to finish a map.

GRIMOIRE OF BLANKS

Released on 6 Nov, 2026, developed by Esteran Games, self-published. [Steam Store Page]

Genre: Indie, Strategy

About the game: Every spell is unfinished. The consequences are not. Fill the blanks in your cards with words and turn the same sentence into traps, area attacks, or reckless combos. A roguelite deckbuilder for 1 to 4 players.

Steam Reviews Summary: The fill-in-the-blank spell system gets the most attention as a genuinely fresh take on Slay the Spire style deckbuilders. Co-op (up to 4 players) is described as the big upgrade, since combos that are impossible solo come alive when you coordinate sentence pieces with friends, and stumbling into completely broken builds is half the fun. There is a real learning curve: several reviewers note card text and some hidden mechanics are unclear, so trial and error is part of the experience. The harshest notes come from Chinese-language reviews pointing at translation problems, an AI-looking UI, and a shallow affix pool that runs thin after one run. One reviewer initially advised waiting for a sale over early bugs, then updated to positive after fast dev fixes.

PIANO GLOW

Released on 6 Nov, 2026, developed by TheAlanski, self-published. [Steam Store Page]

Genre: Casual, Indie, Simulation, Animation & Modeling, Audio Production, Video Production

About the game: Piano in online multiplayer lobbies, with leaderboards, gamified training modes (ear, sheet, rhythm, 4K/7K and falling notes). Play any song using either a QWERTY computer/laptop keyboard or a piano. Convert any piano video or sheet music into falling notes tutorial/MIDI.

Steam Reviews Summary: The most helpful reviews, positive and negative alike, both come from actual piano players. On the positive side: MIDI keyboard setup is plug and play, the converter that turns audio, video or PDF sheet music into falling notes and sheet music is considered the standout feature, and the sight-reading, ear training and rhythm modes are called genuinely useful for real practice. The community chat and online lobbies are described as friendly, and the developer answers feature requests and bug reports within hours, which reviewers keep mentioning. It runs natively on Linux and over Proton, so it also works on Steam Deck and SteamOS hardware. On the negative side, a recurring cluster of complaints hits the UI: cluttered, bloated and hard to navigate, with several reviewers calling the look AI-generated. Others point at weak onboarding and tutorials for true beginners, QWERTY keyboard key ghosting that breaks chords (a MIDI keyboard is the fix), and a handful of early complaints about microtransaction credits, which the developer later removed. Built-in lessons are called shallow by a few experienced players, while beginners rate them as the main draw.

TFC2: THE FERTILE CRESCENT 2 - COLLAPSE OF THE BRONZE AGE

Released on 6 Nov, 2026, developed by Wield Interactive and published by MicroProse Software. [Steam Store Page]

Genre: Strategy

About the game: Lead your small caravan on a great journey across the ancient world, in a story-driven base-building RTS where protecting your family and friends matters more than conquest.

Steam Reviews Summary: Praised as a charming throwback to 90s real-time strategy, with an Age of Empires 1 style economy and Pharaoh-era pixel art. The story-driven caravan campaign is the headline feature, with reviewers calling the writing, characters and Sea People setting a big step up from the first game. Food management is singled out as the mechanic that gives every economic decision weight, and the tactical pause (orders can be given while paused) is called a quality of life feature the whole genre should copy. New hero units and improved tech research get positive marks. The main negative reviews come from owners of the first TFC, who feel the sequel is too close to the original and should have shipped as a DLC. Other gripes: food balance can turn stressful in the campaign, a handful of crash and stuck-unit bug reports, and campaign missions that run slow and short. Common requests are a Mycenaean faction and a co-op Sea Peoples defense mode.

KINGDOM.PY

Released on 5 Nov, 2026, developed by Kingdom Labs, self-published. [Steam Store Page]

Genre: Casual, Indie, Simulation, Strategy

About the game: A town builder you play in real Python. Write the scripts your heroes run: build, farm, collect taxes, fight off bandits, trade with six islands. Then script the townsfolk too, down to personalities their children inherit.

Steam Reviews Summary: The constant comparison is to The Farmer Was Replaced, and reviewers who knew it land on Kingdom.py being more cohesive and significantly deeper, since there is a full Python API covering buildings, seasons, market prices and every unit, including scripting individual townsfolk, their hobbies, moods and the traits their children inherit. It is recommended both to veteran programming-game players and to people with zero coding experience, because the lessons are baked into the story (saving the island from bandits, building trade) rather than served as abstract exercises, which makes it feel cozy instead of like a chore. The one repeated nitpick is quality of life around window management.

CARDSHARP

Released on 4 Nov, 2026, developed by Zandbox Studio Games, self-published. [Steam Store Page]

Genre: Action, Indie, Strategy

About the game: Blackjack in a dark room. Solo or with up to 4 players online. Win the hand and you get paid; lose it and the dealer takes a finger. Rob the other players, burn the card they were saving, push cursed items on them.

Steam Reviews Summary: Reviewers describe it as a high-tension party card game where the finger stakes keep every hand intense and the betrayals (robbing, card burning, cursed items) split the difference between laughter and rage. The full release is credited with better balance and new items and modes on top of the demo, so runs stay varied. One reviewer calls it a good mix of RNG and strategy. No technical issues were reported, and the price is cited as great value.

HORSES OF HOOFPRINT BAY

Released on 4 Nov, 2026, developed by Thogli Studios and published by The Mane Quest, . [Steam Store Page]

Genre: Casual, Simulation, Sports

About the game: Horses of Hoofprint Bay is a lovingly hand-drawn 2D barn buildup and simulation game. Take care of your horses, train them to build up their strength and confidence and compete for prize money! Breed adorable foals, explore beautiful trails, hire and manage staff and build the stable of your dreams!

Steam Reviews Summary: The hand-drawn, storybook art is the first thing every review mentions, alongside the nostalgia hit for players of Mein Pferdehof and other 2000s horse games. Under the cozy surface there is more depth than expected: the confidence system, surprise pregnancy outcomes when a stallion shares a paddock with a mare, boarding horses for other owners, and staff management are all called clever details. The game is repeatedly noted to run well and largely bug-free at release, and the dev team gets praise for being transparent and human, with no AI in production. It runs great on Steam Deck using the touchpads, with one reviewer noting the keyboard caps lock does not register. The criticism is concentrated in a handful of long, highly helpful negative reviews: the economy is punishing (low competition and lesson payouts against high building costs, with debt spirals that can force selling horses), mares lose stats when pregnant and nursing, and from the midgame onward the loop becomes a repetitive grind, especially once staff automate the jobs. Several advise playing the demo first (progress carries over) or waiting for a sale rather than paying full price.

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