New Steam Games with Native Linux Builds, including Stuntboost and Deified - 2026-09-23 Edition

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This one was sitting in the backlog for a while. Now we have time to get to it! Between 2026-09-16 and 2026-09-23 there were 70 New Steam games released with Native Linux builds. For reference, during the same time, there were 667 games released for Windows on Steam, so the Linux versions represent about 10.5 % of total released titles. The highlight is probably for me Stuntboost which is a cool physics based game about racing on cardboards and bedroom environments.

Stuntboost

There’s also Deified, a highly rated roguelite tactics game with a clever set of rules. It is going out of Early Access with additional difficulty modifiers.

NIGHTHAWKS

Released on 22 Sep, 2026, developed by The Curiosity Engine and published by Wadjet Eye Games. [Steam Store Page]

Genre: Adventure, Indie, RPG

About the game: The secret is out. Vampires have been exposed to the world… and you’re one of them. Seize the night as a modern monster, stepping out of the shadows to build a thriving nightclub empire through fear, seduction, and forbidden supernatural gifts. Your second life begins tonight…

Steam Reviews Summary: Very Positive. The writing is the star here, with reviewers consistently calling it superb gothic vampire fiction that scratches a serious VtM: Bloodlines itch. Voice acting gets high praise across the board, and the companion characters (who have their own ongoing storylines and interactions at your nightclub) are what hook people in for 30+ hour sessions. The art is suitably atmospheric and the neon-vampire city setting has real personality. It plays more like a text-heavy visual novel with RPG stats than an action CRPG, so set expectations accordingly. Common gripes: combat is essentially nonexistent (a card system was cut pre-launch), skill checks can feel arbitrary or punishing for non-brawler builds, progression gets linear despite the “choices matter” label, and some find certain sequences drag well past their welcome. A few reviewers note it’s a slow start that clicks in Act 2. Great value at full price according to most who finished it.

STUNTBOOST

Released on 22 Sep, 2026, developed by Byting Games, self-published. [Steam Store Page]

Genre: Action, Adventure, Indie, Racing

About the game: Blast through cardboard tracks, master your momentum and shave off milliseconds to earn medals and challenge friends on a fingerboard with no speed limit.

Steam Reviews Summary: Very Positive. This is being called indie GOTY material by several reviewers, and the enthusiasm is genuine. The cardboard/diorama aesthetic instantly transports people back to childhood fingerboard sessions, the level design is tight with real shortcut discovery baked in, and the original soundtrack nails that 2000s Tony Hawk skater-punk vibe without copying it. It’s a speedrun time-trial game at heart (Trackmania/Neon White/Bloodthief comparisons are everywhere), checkpoints keep frustration low while medals reward optimization, and ghost/replay features let you study other players’ runs. Mouse+keyboard is recommended for best times but controller support works well enough. One reviewer specifically notes it runs good on Steam Deck despite not being officially supported, with a hardware test option in settings that auto-configures graphics. The #1 request across nearly every positive review: please add a level editor and Workshop support. A couple of minor gripes about the “kickflip meta” dominating leaderboard times and one Chinese reviewer flagging optimization issues on their setup.

DEIFIED

Released on 21 Sep, 2026, developed by Unexpected and published by Goblinz Publishing. [Steam Store Page]

Genre: Strategy

About the game: Forge your strategy around powerful relics in this turn-based tactical roguelite. Choose your slots, manage their constraints, and face formidable bosses.

Steam Reviews Summary: Very Positive. The core loop of slotting relics for synergistic combos on a small tactical grid is widely praised as clever, smooth to play, and deeply replayable with multiple viable “god” schools (Midas, Karma, Empusa being the most mentioned strong builds). Art direction gets consistent compliments, the music sets a great tone, and runs typically take 50 min to 2 hours depending on build. The main points of contention are difficulty and meta-progression: several reviewers find enemy scaling brutal early on, boss fights can feel repetitive (kill adds to break invincibility), and the obole currency system for permanent temple upgrades scales exponentially fast enough that farming runs start to feel like a chore before you’ve even seen all content. Some note specific balance issues with certain zones (Midas area being particularly punishing) and builds getting invalidated by boss mechanics. The 1.0 release added new difficulty modifiers which reviewers welcome as a way to dial things up once the base game stops challenging you.

HAPPY WHEELS

Released on 21 Sep, 2026, developed by Jim Bonacci and published by Fancy Force. [Steam Store Page]

Genre: Action, Casual, Indie, Racing

About the game: Choose your inadequately prepared racer, and disregard severe consequences in your desperate pursuit of short-lived victory.

Steam Reviews Summary: Overwhelmingly Positive. The reviews are essentially one giant collective nostalgia letter to Jim Bonacci. People who played this on school computers, in libraries, at their grandmothers’ Windows 98 desktops, while watching PewDiePie and Jacksepticeye clips in elementary school are now adults buying it on Steam just to say thanks for keeping the game alive after Flash died. The violent ragdoll physics comedy is unchanged from what made it legendary: send a guy on a Segway through a meat grinder and laugh at the results. User-created levels remain the heart of the experience (sword throws, bottle runs, “99.9% IMPOSSIBLE” challenges). A few practical notes from reviewers: the game locks to 30fps by default so check settings if performance seems off, audio balance is still rough, and the level editor UI hasn’t changed in ~15 years with some asset limit glitches. The $5 price draws occasional “it’s free on his website” complaints which are immediately drowned out by other reviewers saying Jim deserves at least something after all these years of giving it away.

THANKS FOR THE SOUP

Released on 21 Sep, 2026, developed by Solshade Games, self-published. [Steam Store Page]

Genre: Action, Adventure, Casual, Indie, Simulation, Free To Play, Early Access

About the game: The job’s simple: Go around town and satisfy your customers with some nice and hot soup. Hop on your bicycle and go around town, make some money, buy items, take care of a pet, go fishing, and much more in this immersive horror simulator.

Steam Reviews Summary: Only a few reviews so far since it’s still Early Access, but the sentiment is cautiously intrigued. The day-to-day loop of delivering soup by bike, fishing, raising a cat, upgrading gear, and wandering a weird town gets compared favorably to Voices of the Void for its low-key unsettling atmosphere rather than cheap jump scares (one reviewer’s parting advice: “DON’T DIG IN THE GRAVEYARD”). There are multiple endings but most agree you’ll get the bad one on your first playthrough because crucial info is only revealed at the very end, making a second run basically mandatory. The main mechanical complaint from the negative review is that fetch quests are time-locked in frustrating ways (NPCs and stores operate on opposing schedules), which can waste hours of game time. A couple of bugs were flagged (walnut not blending properly, a quest-giver getting stuck). Players have requested manual saves since autosaves land you right before death/stuck states. Overall: charming and weird, worth the free-to-play price to see where it goes out of Early Access.

UNMURK

Released on 18 Sep, 2026, developed by Michal Barszczewski, self-published. [Steam Store Page]

Genre: Casual

About the game: A minimalist puzzle game. You only see the outer edges of the puzzle pieces in a voxel object. Put the puzzle pieces into place to reveal the hidden voxel object and watch it come to life.

Steam Reviews Summary: Players call it a polished, satisfying 3D jigsaw puzzle that’s the perfect “take a short break from work” experience. The smooth controls and tactile feel of clicking pieces into place are widely praised, along with the retro soundtrack and cute animations when you complete each voxel object. With 50 puzzles ranging from around 10 up to 229 pieces, there is solid content for the price. Multiple reviewers recommend switching to Hard mode since it adds real spatial challenge by showing the full puzzle at once instead of a portion. Minor gripes include occasional dramatic color shifts when placing pieces, a few duplicate-shaped pieces that can be confusing in certain rotations, and one negative review flagging some bugs (broken achievements tied to unimplemented levels, slow menu transitions), though the dev is actively patching issues on the community page. No Steam Deck mentions in the reviews so far.

O.B.O.L

Released on 17 Sep, 2026, developed by MrEliptik, and published by MrEliptik. [Steam Store Page]

Genre: Action, Adventure, Indie, Strategy

About the game: Gamble your life on a coin flip against a mysterious old man sent by the CORPORATE to decide whether you keep your job. Trapped in a claustrophobic collapsing metal coffin deep under the ocean, you’ll slowly lose your sanity in this eldritch, Lovecraftian horror.

Steam Reviews Summary: The atmosphere is the standout here: reviewers consistently praise the claustrophobic submarine setting, the PSX-style aesthetic (one calls it “hitting that look perfectly”), and how well it captures a Lovecraftian ocean horror vibe. The coin flip gambling loop against “the Corporate man” is fun and surprisingly strategic once items let you manipulate odds, and the story unfolds nicely across multiple endings with lore about aquatic gods behind the scenes. On the downside, several reviewers compare it unfavorably to Buckshot Roulette, feeling the RNG gives too little player agency and some call it a clone or knockoff. Pacing complaints are common (slow animations, long unskippable cutscenes), a few report crashes or performance issues, one notes the music is extremely loud even turned down for headphone users, and the first round in particular gets called boring as a tutorial that repeats every run. Worth it at the price if you like the genre, but expect a short experience focused more on atmosphere than deep gameplay systems.

OPENFRONT

Released on 17 Sep, 2026, developed by OpenFront Inc, and published by OpenFront Inc. [Steam Store Page]

Genre: Indie, Massively Multiplayer, Strategy, Early Access

About the game: A massively multiplayer real-time strategy game pitting hundreds of players against one another. Over one million nuke each other every month.

Steam Reviews Summary: The core game itself draws strong praise: reviewers describe it as a deceptively complex and addictive RTS with real strategy depth, great for killing time or playing with friends, and the Steam client runs noticeably smoother than the browser version even in lobbies with 140+ players. It has endless replayability and a skill ceiling that keeps competitive players engaged. The big controversy is the business model. Buying on Steam only grants about one month of “full experience” (mainly the ability to host public game lobbies), after which it essentially becomes the free browser version, plus there are in-game purchases for cosmetics and premium currency. This has generated a wave of negative reviews calling it bait-and-switch, with several high-voted players reporting they refunded. A few also mention server connection issues in certain regions (notably Russia) and that Steam achievements were initially missing from launch before being added later. The general consensus among positive reviewers: if you just want to play, use the free browser version; buying on Steam is mostly a way to support the devs who have iterated heavily since it was a bare-bones .io game.

THE PLANT SHOP

Released on 16 Sep, 2026, developed by Tori, self-published. [Steam Store Page]

Genre: Adventure, Casual, Indie, Simulation

About the game: A cozy horror game where you craft plants for late-night customers while you manage a small plant shop. Expand your plant collection, upgrade your shop & grow your business.

Steam Reviews Summary: Reviewers love this as a fun twist on the night-shift horror genre: running a cozy plant shop where you pot, water, and assemble plants to customer orders by day, while jump scares and weird customers creep in at night. The mix of chill crafting gameplay with sudden spooky moments lands well for most players, and the VHS/retro aesthetic gets specific praise (with an option to turn it off if it bothers you). It is short (about an hour story mode), but multiple endings, endless mode with a leaderboard, relaxed mode, and replayable day selection extend the value. The soundtrack is called out as surprisingly good, and the comedic bits and memes keep it from feeling too dark. Criticisms: a few find it not scary enough or overly reliant on cheap jump scares that feel disconnected from the story, some feel the comedy undercuts the horror tone, and one reviewer suspects AI-generated assets (unsubstantiated). One detailed review confirms it is Steam Deck Verified with good controller support, usable interface on the smaller display, and a methodical pace that translates well to handheld play. Great value for the price overall.

LOOKING FOR MORE?

You can also check our previous entries in the series for the New Steam Games released with Native Linux clients. We have them every week: