New Steam Games with Native Linux Builds, including Toy Shire and Train Station Tycoon - 2026-10-07 Edition

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Between 2026-09-30 and 2026-10-07 there were 107 New Steam games released with Native Linux builds. For reference, during the same time, there were 735 games released for Windows on Steam, so the Linux versions represent about 14.6 % of total released titles. This week our selection is quite short despite the large initial pool of games. Worth noting is Toy Shire, a tower defense game in a very nice package.

Let’s not forget Train Station Tycoon that is still early but shows some great promise.

Find details for those 2 and more games below!

SPAM (Free Game)

Released on 7 Oct, 2026, developed by Ticroco Entreprise, self-published. [Steam Store Page]

Genre: RPG, Strategy, Free To Play

About the game: SPAM is a free-to-play online turn-based combat game. Jump into dynamic battles where you’ll have to adapt to your opponents and try to impose your strategy. Earn new cards through your victories and create devastating combos!!

TOY SHIRE

Released on 6 Oct, 2026, developed by Bluespy Studios and published by Catoptric Games. [Steam Store Page]

Genre: Action, Strategy

About the game: Are you prepared for a thrilling toy army tower defense adventure? Welcome to the Toy Shire! Battle diverse foes in various locations, defend your family, and repel foes from your area. Save the world by strengthening your defense with toy towers!

Steam Reviews Summary: The toy soldier aesthetic is a real highlight: reviewers call it nostalgic, beautiful, and far more charming than “childish” despite the look. Difficulty scales well (easy at first, then you really have to think about placement), and both Creative mode for circuit design and Infinite mode get praise as genuinely fun. Tower upgrades, soldier improvements, and strategy adaptation keep it from being a pure auto-tower-placer. The big recurring complaint is that the game feels abandoned: no updates in over a year, some content (tanks) still locked behind what looks like unfinished development, and the campaign runs only about 2 hours which several reviewers feel is thin for the price. A couple of players also wish for an X6 speed option to cut down on long waves. Fun while it lasts, but buy with eyes open if you want a full experience.

BERING TONNAGE

Released on 5 Oct, 2026, developed by Antimuon Studios, self-published. [Steam Store Page]

Genre: Simulation, Strategy

About the game: Build and automate a cargo fleet across over 250 real-world ports in this maritime tycoon. Route ships through strategic canals, navigate tropical cyclones and geopolitical sanctions, and grow a small shipping company into a global logistics empire.

Steam Reviews Summary: Fills a genuinely empty niche: there are almost no container-shipping tycoon games out there, and reviewers are excited to finally have one that lets you build routes across real-world ports (Hong Kong, Singapore, the Panama Canal, etc.) instead of just driving boats. The network-building layer is where it shines: once your fleet grows past 10-20 ships, hub placement, feeder routing, and market share buyouts create a surprisingly deep optimization puzzle that several players describe as “a 1000 hour game.” The dev team is very active on Discord and patched bugs within days of launch. Main gripes: the routing UI gets painful with complex multi-stop routes (only one ship per route at a time), the tutorial is poorly explained, cargo is all generic containers with no variety (no tankers, bulk liquids, etc.), money stops being a constraint fast so there’s little economic pressure once things are running, and early on it felt buggy with FPS drops. A few reviewers who wanted a Port Royal-style trade sim found it too shallow for that expectation. If you like watching numbers go up while fiddling with logistics puzzles, this is the game; if you want hard challenge and diverse cargo types, wait for updates.

SHROOMWOOD

Released on 4 Oct, 2026, developed by Sporelite Games and published by Zemore Indie Games. [Steam Store Page]

Genre: Action, Adventure, Casual, Indie, Early Access

About the game: Shroomwood is a top-down 2D action roguelike where you play as a little mushroom exploring ever-changing forests, battling infested forest creatures, dual wielding weapons with awesome power, and collecting enchanted items.

Steam Reviews Summary: Only three written reviews so far (all positive), but they paint a consistent picture: the dungeon-crawler loop feels fresh and quick, similar in spirit to Cult of the Lamb, with cute art and procedurally generated forests that keep runs varied. Combat is simple and not too punishing for getting hit, which makes it accessible. The dry humor gets called out as a charm point. Early nits from reviewers: melee combat feels high-risk low-reward because enemies have tight aimbot, weapon picks are very RNG-dependent, the tutorial skipped explaining the mushroom nuke (F key), and one player felt the Ranger class was a downgrade due to its long charge time. Too early for a full verdict, but the initial reception is warm.

BIRB

Released on 2 Oct, 2026, developed by Hwonze, self-published. [Steam Store Page]

Genre: Casual, Indie

About the game: Start as a humble birb, eat popcorn, and evolve into a cosmic force of nature! Birb blends addictive idle mechanics with active roguelite expeditions. Build your nest, catch rare fish, challenge bosses, and compete on the global leaderboard. How many pecks will it take to rule the world?

Steam Reviews Summary: A lot of reviewers who have played dozens of incremental games are calling this one of the best in the genre right now. The core appeal is that it strikes a real balance between active play (fishing, expeditions, boss fights) and idle progression: almost all interactive grinds can be automated relatively early so you don’t have to babysit it, but there’s always something new unlocking as you evolve. Currencies and upgrades synergize well together rather than feeling like separate silos, the pixel art is cute, and there are no in-game purchases at $5. The dev (a solo developer who also made the free web version) is very active on Discord, fixed a Linux compatibility issue within 24 hours of launch, and keeps shipping content updates. A few caveats from longer-term players: after EVO 5 the pace shifts noticeably toward slower grinding with more waiting time, the parrot rebirth can create a multi-day stall if you haven’t focused it early enough, fishing for mythical fish has very low odds, and Mac users have reported significant lag in later stages (the birb nest especially). One reviewer noted an earlier Proton/Steam Deck freeze issue that the dev patched. Great value if you’re into incrementals; less so if you want a fast-paced experience throughout.

REBELOTE : BELOTE & COINCHE

Released on 1 Oct, 2026, developed by Raziel Corp INC, self-published. [Steam Store Page]

Genre: Casual, Strategy

About the game: Rebelote: Belote & Coinche. The great French-speaking card game classic, finally playable online. Form your team, bid, coinche, and try to bring down the opposing side. Alone against the AI, or with friends: one copy is enough for 4 players thanks to the free Friend Pass.

TRAIN STATION TYCOON

Released on 1 Oct, 2026, developed by Abyssal Interactive, self-published. [Steam Store Page]

Genre: Simulation, Early Access

About the game: A punctual train is never an accident. In this immersive management game, take control of a bustling railway station with your friends. Assign platforms, coordinate teams, expand your infrastructure from 2 to 30 tracks, and manage real-time crises to keep the traffic flowing smoothly!

Steam Reviews Summary: Reviewers are genuinely excited by what this is at launch: a light but satisfying station management game where you assign platforms, handle passenger flow, deal with random events (trash fires, confused travelers, ticket inspections), and can even do the platform announcements yourself via microphone, which multiple players highlight as a unique and fun feature. The dev team is very active on Discord and Steam forums, asking for feedback through votes and shipping patches frequently, which gives people confidence in where this is heading. Common early-access caveats: the campaign is short (about 3 stations), gameplay gets repetitive after a few hours since there’s limited content to unlock yet, solo play becomes heavy micromanagement that can feel stressful rather than strategic, and the third station (terminus) isn’t fully polished with staff shortages causing train backlogs. One notable negative design call: career objectives are all-or-nothing, so missing one mandatory platform extension ends your entire run even if every other metric is well above target, which frustrated at least a few players who felt it was too punishing. A couple of reviewers also noted the lack of background music and that some UI elements feel generic. Overall sentiment: great start for an early access title with big potential, especially once sandbox mode and more stations/trains arrive.

LOOKING FOR MORE?

You can also check our previous entries in the series for the New Steam Games released with Native Linux clients. We have them every week: