New Steam Games with Native Linux Builds, including Radiotext and The Great Release - 2026-09-30 Edition
Between 2026-09-23 and 2026-09-30 there were 128 New Steam games released with Native Linux builds. For reference, during the same time, there were 1022 games released for Windows on Steam, so the Linux versions represent about 12.5 % of total released titles. Nothing super exciting in this week but a few good titles here and there, such as Radiotext. Also it’s worth mentioning The Great Release (free) as a good source of laughs!

Full list and details below:
SHIPCRAFTER
Released on 30 Sep, 2026, developed by Myrmecoman and published by MoreButterGames. [Steam Store Page]
Genre: Casual, Indie, Simulation
About the game: ShipCrafter is a naval sandbox simulation game. Build your ship, unlock new components and defeat increasingly powerful foes in the campaign !
Steam Reviews Summary: Very Positive. Players are genuinely hooked on the building system: it is easy to learn compared to similar games, you can create any ship you dream of from historic warships to absurd submarine-carrier-dreadnought hybrids. The water physics get specific praise, with ships listing and sinking in a satisfyingly realistic way that reacts well to waves. Campaign missions are fun with good progression, carriers work as actual playable units (a first for the genre), and several reviewers compare it favorably to From the Depths while calling it more accessible. Great value at its price point. Minor gripes: the editor can feel clumsy (color palette is tiny, moving/copying blocks was annoying though devs patched some of this quickly), one reviewer hit a bug that deleted an entire 3-hour ship build over a single “not yet unlocked” part, Linux players report regular crashes, and there is no free sandbox mode yet. The dev ships updates every few weeks so the game is clearly still evolving in early access.
RADIOSOL
Released on 30 Sep, 2026, developed by TripletConcept, and published by TripletConcept. [Steam Store Page]
Genre: Adventure, Indie, Simulation
About the game: RADIOSOL is a journey through a desolate world burned by a planetary cataclysm. In search of answers, you will have to navigate through the ruins of megastructures and abandoned cities, avoiding the scorching rays of the Sun.
Steam Reviews Summary: Mostly Positive, but with a very polarized player base. Fans call it a work of art: the desolate orange-tinted pixel world is stunning, the spider-bot movement (climbing walls and ceilings while hiding from lethal sunlight) feels unique and immersive, the music and sound design are praised as excellent, and puzzles reward observation in a Myst-like way. The biggest recurring complaints are threefold. First, navigation is brutally vague: you get directions like “find heat anomalies” with no map markers, leading to hours of backtracking (one player spent 2+ hours looking for the power plant entrance). Second, the English translation reads as rough AI output from Russian originals, making in-game hints even harder to parse. Third, this is only Chapter 1 of a planned multi-chapter game sold at full price without an early access label, which many reviewers found disingenuous (the top negative review has 56 helpful votes on that point alone). Performance issues like FPS drops over time and massive log files were reported but appear to have been patched in the first update. The camera during wall-jumping can cause motion sickness for some players. If you are patient with getting lost and love atmospheric exploration, it is a gem; if you want clear objectives and full game content at launch, proceed carefully.
POWER NETWORK TYCOON
Released on 30 Sep, 2026, developed by David Made This, self-published. [Steam Store Page]
Genre: Indie, Simulation
About the game: Power Network Tycoon is a physics based power grid simulation game where you build and maintain a high-voltage power network. Build power infrastructure, monitor resources, research upgrades, adapt to environmental challenges, keep up with energy demands and protect your island community!
Steam Reviews Summary: Positive but only two detailed written reviews so far. One reviewer is thrilled to find an in-depth simulation that “isn’t AI slop” and says they feel like they are drowning in the academic subject matter, which they love. The other calls it fun after just a few hours of tutorial time with no bugs spotted, plenty to do, and exciting scaling as their city grows. Too early for deeper sentiment analysis given how fresh the release is.
BULLET BANSHEE
Released on 29 Sep, 2026, developed by Studio Megasoma, self-published. [Steam Store Page]
Genre: Action, Indie
About the game: An upward-scrolling roguelite shmup. Every run, draft from 40+ stacking items and 10 active equipments into a build that fills the screen with damage. Fork your bullets, chain lightning, collapse a black hole. Then die, upgrade your ship and climb higher.
Steam Reviews Summary: Positive. Players find the gameplay genuinely addictive: drafting from stacking items to build screen-filling damage builds feels great, controls are responsive, and the roguelite variety keeps each run interesting. The retro PS1-like art direction is called out as a highlight. Difficulty ramps nicely, easy at first then your reflexes get properly tested once enemy bullets fill the screen. One reviewer specifically mentions it plays very comfortably on Steam Deck; the only downside there is the smaller screen making hectic moments harder to track, though you adapt after a while. Several players are already asking for more content updates and one suggested co-op mode would be fun.
TRANSPORT FEVER 3
Released on 29 Sep, 2026, developed by Urban Games and published by Paradox Interactive. [Steam Store Page]
Genre: Casual, Simulation, Strategy
About the game: Transport Fever 3, the ultimate transport tycoon returns, bigger, deeper, and more dynamic than ever. Build the routes that transform the world across land, sea, and sky using over a century of evolving transport options. Design and build your ideal transport network.
Steam Reviews Summary: Mixed, with an unusually split community right out the gate. Fans say it is a genuine evolution over TF2: new warehouse/logistics systems make supply chains far more interesting, individual cargo items are now simulated through your network instead of being abstract numbers, lane-level road building and traffic light editing are excellent QoL additions, front-view train driving feels great, and helicopters/underground trains/oil platforms/fish farms add fresh variety. Performance is fine on high-end PCs in fullscreen (several reviewers specifically note the game launches in windowed mode by default which tanks FPS; switching to fullscreen fixed it for them). The other side of the community is frustrated: the UI overhaul is widely called clunky and console-first, with too many dropdowns, panels split across both sides of the screen, and no way to resize windows. Micromanagement has increased significantly (you must set load/unload per stop per line), anachronistic models break immersion (helipads on 1900 oil rigs, modern trucks in early-century factories), vehicle roster is smaller than TF2 with some classic trains removed, the tutorial does not explain enough, and there are no new timetables or coupling/uncoupling. Missing language support (Turkish, Ukrainian) drew heavily upvoted negative reviews from those regions. The switch from Steam Workshop to mod.io for mods upset a lot of returning players who relied on TF2’s huge mod library. Consensus among the more experienced reviewers: it will improve with patches and mods, but right now long-time TF2 fans may want to wait for updates or a sale while new players can jump in without baggage from the previous games.
THE GREAT RELEASE (Free Game)
Released on 29 Sep, 2026, developed by Slice of Nice, self-published. [Steam Store Page]
Genre: Casual, Indie, Free To Play
About the game: Don’t get caught farting in the meeting! In this stealth-comedy game, you must strategically vent your mounting "pressure" by timing farts around office distractions.
Steam Reviews Summary: Most people find it very funny so far and close to real-life experience. I just want to add that I can’t keep laughing about the fact that someone made a game about this, and actually released it (see what I did here?).
TOEM 2
Released on 29 SEP 2026, developed by Something We Made and published by Something We Made, . [Steam Store Page]
Genre: Aventura, Casual, Indie
About the game: Ponte de nuevo en la piel de un curioso fotógrafo y emprende una nueva aventura en la que descubrirás detalles ocultos, ayudarás a amigos y documentarás las pequeñas maravillas del mundo con TOEM 2, la secuela del aclamado TOEM original.
Steam Reviews Summary: Players are loving the cozy photography adventure and the relaxing atmosphere is exactly what you’d expect from this series, with the soundtrack getting a lot of praise for being genuinely calming. The new jumping mechanic and per-area tools add some variety to exploration, and the art has been polished up nicely over TOEM 1. That said, the most common gripe across reviews (both positive and negative) is that it’s significantly shorter than the original, with many players finishing in about 3 to 5 hours compared to 8+ for TOEM 1. Several reviewers feel the puzzles are much more straightforward now, animals are easy to spot, and the “tools” you unlock basically only work as one-time keys in a single area rather than real abilities. A few long-time fans of the first game called it a mild downgrade on emotional impact and depth. There’s also a noted accessibility gap: no control rebinding options exist (the original had an input swap that some players relied on), which prompted at least one refund until it gets patched in. Price is considered steep for the content length by several reviewers, with advice to wait for a sale or play TOEM 1 first since it’s cheaper and longer right now. Overall sentiment: charming, well made, great value if you already love the series, but expect a shorter and easier experience than what came before.
RADIOTEXT
Released on 28 Sep, 2026, developed by Alp Arslan, self-published. [Steam Store Page]
Genre: Adventure, Indie, RPG
About the game: Rise against the corporate overlords and become a cyber activist hacker. Join the uprising in a cyberpunk world using radio waves.
Steam Reviews Summary: This one is flying high with a lot of positive reviews, and the enthusiasm shows. The retro terminal / IRC chat aesthetic is constantly called out as immersive and stylish, making you feel like you’re genuinely sitting at an old hacker machine planning an uprising. The radio-wave hacking mechanics (triangulation, ciphers, morse code) make it stand apart from other cyberpunk games, and the writing and characters get a lot of love for being charming with real personality. Multiple endings encourage replays in what is otherwise a short game that most players finish in 2 to 5 hours. The main recurring complaints: pacing can feel overwhelming when multiple tabs are open and characters start texting you randomly while you’re mid-puzzle, the typing-to-respond system gets tedious (several reviewers wish there were selectable text options), and it’s not without bugs at launch. Modding support is already in place and seen as a big plus for longevity. A few noted that some of the story beats feel thin or unresolved, but overall consensus is that this scratches a very specific itch with nothing else quite like it on Steam right now.
ANTIVIRUS SURVIVORS 2003 PROFESSIONAL
Released on 28 Sep, 2026, developed by Shaun Hammond Business Solutions Limited, self-published. [Steam Store Page]
Genre: Action, Casual, Indie, RPG
About the game: The family computer is infected again and it’s your job to fend off waves of viruses and adware foes with an arsenal of nostalgic Y2K-inspired weapons. Antivirus Survivors 2003 Professional is a survivor-like auto-shooter filled with nods to the days when computers were actually fun.
Steam Reviews Summary: Overwhelmingly Positive, this game has clearly struck a nerve with early-2000s PC nostalgia fans. The Windows XP / Frutiger Aero aesthetic is nailed so well that reviewers are posting “I miss 2003” moments and comparing it to their childhood of dragging icons around desktops. The weapons (Minesweeper, VLC player, firewall as a physical barrier, screen savers) get constant praise for being creative and period-accurate, the soundtrack is called immense, and there are hundreds of jokes/references packed in that reward anyone who was online during the XP era. Gameplay-wise it’s a solid survivors-like with deep upgrade paths, no hard caps on weapons, double-click-to-open-folder mechanics baked into combat, and short 30 to 60 minute sessions that hit the “one more run” loop perfectly. It runs great even on low-end hardware and multiple reviewers confirmed smooth Linux support out of the box. The most common comparison is to Desktop Survivors 98, but nearly everyone who played both says they’re distinct enough experiences (XP theme with keyboard cursor control vs Win98 with mouse). Minor gripes: a few find it grindy or boring after many hours, and one reviewer noted some UI elements can block your view during intense moments. For the price (~$6), consensus is that this is an easy recommendation for anyone who grew up on early 2000s computing.
ARCTURUS VISION GAUSSIAN XR (Free Game)
Released on 28 Sep, 2026, developed by Arcturus Vision, self-published. [Steam Store Page]
Genre: Casual, Free To Play
About the game: Explore 3D Gaussian splats in immersive VR, running natively on Steam Frame. Move through included example scenes (all captured with Arcturus Vision Camera on Steam Frame), change their scale, and view your own compatible splats to experience them in three dimensions.
LUNAR DRIFTER
Released on 25 Sep, 2026, developed by RoseHoodGames, self-published. [Steam Store Page]
Genre: Action, Indie
About the game: Lunar Drifter is an Arcade First Person Shooter, your mission is to tear, blast, and crush an entire legion as fast as possible within the time limit. Featuring 4 playable characters with their own gimmicks and arsenal, more than 15 unique hand-crafted levels, and includes online Co-Op!
Steam Reviews Summary: Players who like fast arcade FPS action are having a blast here. The Resident Evil Mercenaries comparison comes up constantly: time-limited stages, combo meters, score chasing, the whole deal translated into an anime-styled first person shooter with breakcore music. Gunplay is described as impactful and satisfying, movement has that Source-engine strafe-jump feel, and each of the four characters genuinely plays differently (melee brawler, sniper, SMG rusher etc). The scoring system keeps people coming back well past the one-hour campaign since grinding for S++ ranks becomes its own goal. A few things hold it down: the final boss is called out as a letdown by multiple reviewers (just strafe left and right), ledge climbing can feel janky, there’s no difficulty select outside of what classic mode gates you into, and co-op at launch had desync issues that were patched quickly but still limit multiplayer to endless/deathmatch rather than the campaign. Price is considered a bit steep for roughly an hour of main content by some, though most agree it’s fair value given the replayability of free play score chasing. One reviewer specifically noted they think it would make an awesome Steam Deck game (though flagged missing textures on Linux in one stage). Online co-op works now after early patches, and PvP is available too.
OH!WARE
Released on 24 Sep, 2026, developed by Chris Perry, self-published. [Steam Store Page]
Genre: Strategy
About the game: Sow marbles, chain their movement, and control the board. Oh!Ware is a roguelike where you build your deck, trigger captures and effects, and turn every carefully planned move into a devastating chain reaction.
Steam Reviews Summary: Positive so far, this Mancala-meets-roguelike concept is landing well with strategy fans. The core idea of using Oware/Mancala as the base board game and layering deckbuilder mechanics on top (marbles become your “cards” with special effects like healing, damage, mana generation) gets praised for being genuinely clever and addictive once you get into it. Chain reactions where a capture triggers another trigger feel great to pull off, and the retro pixel art with CRT scanlines plus African folklore theming gives it a distinct look that sets it apart from other roguelikes. Early unlocks keep runs feeling fresh even in the first few hours. The main learning curve complaint is real: the tutorial doesn’t explain things fully and explanations tend to be brief, so new players (especially those who’ve never touched Mancala) may need a couple of runs to grasp what’s going on before it clicks. A few early bugs were noted around settings not saving between sessions and some marble balance issues, but the solo dev has been actively patching within days of launch which reviewers appreciate. On Steam Deck specifically, one player reported minor cursor offset/precision issues when selecting pits with controller input, though they said it barely impacts gameplay and the dev acknowledged it would be resolved. Controller support overall is described as a bit wonky since the game was clearly designed for mouse and keyboard first. For under $10, reviewers are calling this a steal if you like board games or deckbuilders.
CODEX MORTIS
Released on 24 Sep, 2026, developed by GROLAF and published by CRUNCHFEST. [Steam Store Page]
Genre: Action, Indie, RPG
About the game: A survivors-like deckbuilder with mutating spells and ten schools of dark magic. Build devastating combos, battle through fourteen cursed levels, and spend earned points on booster packs. Survive the isometric bullet hell solo, in local co-op, or online with up to four players.
Steam Reviews Summary: This one’s divisive mainly because of its AI-generated nature (the dev is upfront about it), but at around $2-4 the price point means most people are giving it a fair shot and finding it genuinely fun. The spell synergy system where you pick starting abilities, bring companions with their own spells, and build combos across ten schools of magic gets consistent praise for being deep enough to keep runs interesting. Local co-op is highlighted as one of the best parts by multiple players. The art style is called surprisingly consistent for AI work, and the pixel aesthetic fits the bullet-hell tone well. On the negative side: the UI (especially with a controller) is described as confusing or broken by several reviewers, optimization/FPS drops are a recurring complaint in longer runs, meta progression finishes too fast (about 3 hours to unlock most spells), and bosses become giant bullet sponges that turn into circle-running exercises. The gacha-style booster pack system for getting new spells splits opinion: some find it fun variety, others call it lazy deckbuilding. One reviewer played several hours on a Steam Deck during a flight and said they got their money’s worth without issue. Overall the consensus is “fun dumb experiment at a tiny price point” rather than a deep long-term investment, with hopes that updates address the optimization and UI roughness.
THE MAGUS CIRCLE
Released on 24 Sep, 2026, developed by By Witchlight, self-published. [Steam Store Page]
Genre: Action, Indie
About the game: Magic is Art. The Magus Circle is a vampire-survivors, rogue-lite game where you draw to cast spells! Meet other mages and unlock their abilities. Discover the secrets hidden inside the Circle. Draw the sigil, protect the circle, save the cosmos.
Steam Reviews Summary: The concept alone (literally drawing sigils with your mouse or pen to cast spells in a survivors-like game) is getting rave reviews for making you feel like you’re actually casting magic instead of mashing ability buttons. Characters are named after drinks and have distinct personalities, the full voice acting caught many off guard as a pleasant surprise, and the story/worldbuilding gets compared favorably to Hades-style humor with an omni-bus structure per character. The art style is called cute and unique, reminiscent of old DS games. Difficulty options include time-slowing while you draw which makes it accessible without removing the skill ceiling. Now for the big caveat: performance and bugs at launch are a serious issue. Multiple high-vote reviews describe FPS dropping to single digits in runs past 30-45 minutes (sometimes literally 1-2 fps), random stutters that mess up your sigil drawing mid-cast, crashes losing progress, quest system lockouts preventing progression entirely, and enemies spawning out of bounds. The devs are pushing hotfixes daily which is appreciated, but several reviewers with 10+ hours in say it’s not quite ready for full price right now. On Steam Deck specifically, one reviewer confirmed it works great: left joystick for WASD movement, touchscreen for drawing spells, and they recommend picking it up if you enjoy the genre. Left-handed players on handhelds noted a control limitation (can’t swap which stick handles movement vs drawing). If performance gets sorted in updates, most agree this is a 10/10 concept executed with real heart.
DIG TOO DEEP
Released on 23 Sep, 2026, developed by Punch Up Games, self-published. [Steam Store Page]
Genre: Action, Indie, Strategy, Early Access
About the game: Throw goblins at all your problems in this Action Tower Defense Roguelite. Craft upgrades. Choose Perks. Build defenses. Defend your Base! Angry baddies want to turn you to pulp! Stop them the only way you know how: throwing goblins! Don’t miss.
Steam Reviews Summary: All reviews so far are positive, and players consistently describe it as a charming, satisfying mashup of tower defense, Angry Birds style aiming, and roguelite progression. The pixel art, goblin flavor text on every perk, and acid humour get frequent praise, and the core loop (aim, throw, build, survive) has that “just one more run” pull. Strategy comes from managing a limited pool of goblins: do you toss one at an enemy now or bank it for a defense tower before they arrive? The two playable heroes feel distinct enough to keep runs varied. It is hard, and running out of goblins while watching your base get torn apart stings until you learn the pacing. Being in Early Access means content is still thin (fewer upgrades, buildings, and bosses than players want), but reviewers note the dev team ships updates quickly and is responsive to feedback. One reviewer confirmed it runs well on Steam Deck. Great value at launch price for what’s there.
SLOW ROADS
Released on 23 Sep, 2026, developed by Topograph Interactive, self-published. [Steam Store Page]
Genre: Casual, Simulation
About the game: Zone out on an endless drive through infinite scenic landscapes. Generate a unique world, set the scene to suit your mood, and just drive…
Steam Reviews Summary: Overwhelmingly Positive. Players call it a virtual massage: no objectives, no fail states, just an endlessly generated road and scenery that’s beautiful across day/night/snow settings. The driving feel is tunable enough (weight, steering response, speed) to satisfy both casual zoners and people who want a bit of sim-like engagement, with several reviewers comparing it favorably to cruising in BeamNG.drive at a fraction of the price. Autopilot plus ambient sound makes it a legit sleep aid; one reviewer admitted falling asleep at the wheel twice. The hand-crafted approach (no AI generated content, hand-drawn textures, locally recorded sounds) is called out by multiple reviewers as part of why it feels special for under $10. Most common wishlist items: rain and dynamic weather, towns/cities along the route, multiplayer co-op driving, VR support, modding/Workshop access, and a working clutch for wheel/shifter setups. Minor gripes include repetitive scenery over very long sessions, basic vehicle models, engine sounds that default too loud, and no intersections or T-junctions to break up the endless ribbon of road. The dev is actively patching reported issues (free-look in cockpit view, braking feel) between updates.
LOOKING FOR MORE?
You can also check our previous entries in the series for the New Steam Games released with Native Linux clients.
We have them every week:
- New Steam Games with Native Linux Builds, including Dreamcards and I.T. Never Ends - 2026-08-19 Edition
- New Steam Games with Native Linux Builds, including Knuckle Jet and Throttle Race - 2026-09-16 Edition
- New Steam Games with Native Linux Builds, including Beetle Ball and Rogue Blight - 2026-09-09 Edition
- New Steam Games with Native Linux Builds, including Dirtnap - 2026-09-02 Edition