Proton: One Graph To Sum It All

Don’t we all feel that the world of Linux gaming is in a better spot right now than let’s say, 7-8 months ago? Thanks to Valve, Codeweavers, DXVK and all the gang we can now enjoy a lot more games coming from the Windows world than ever before. I decided to take some time to show what kind of progress we are talking about. Yes, using ProtonDB data again.

It’s quite self explanatory, really. But I will give you some additional info around that graph. This graph shows the percentage of games falling in each category, on a monthly basis, according to the following rules:

  • One game with multiple ratings is only counted once.
  • When multiple ratings are available in the same month, the median of the ratings is taken. (let’s say, there are 5 Platinum ratings and one “borked” evaluation, the median will be “Platinum” anyway).
  • In some situations the median is not a real value (i.e. it ends up in between one rating and the next) – in such situations I take the conservative approach to fall to the lower rating rather than the better one.

I had a graph on a weekly basis as well but there are not enough submissions per week to make it reliable so I took a monthly frequency instead.

Now on to some observations:

  • September 2018 was the biggest jump in compatibility by far, followed by less spectacular but steady improvements until December 2018.
  • January and February 2019 were rather calm, there was only a new Proton release in mid-feb 2019 and it did not move the needle too much.
  • March 2019 is special. There was only a new release of Proton (4.2) at the very end of March (26th) yet it was sufficient to bring enough new reports and change the overall picture.

I therefore expect the overall compatibility situation to look even better in April 2019, once more games go thru a 4.2 testing phase.

That’s all for now, you can go back to playing Sekiro


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Ekianjo

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