New Steam Games Playable on the Steam Deck, with Stick it to the Stickman and Dicevaders - 2026-09-30 Edition

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Between 2026-09-23 and 2026-09-30 we selected 19 newly released games that are rated as Verified or Playable on the Steam Deck, and meeting specific criteria in terms of user ratings. A lot of games, and in there you have the excellent Stick it to the Stickman which is a physics-based brawler, very creative. Note that it has some performance problems on the Deck despite its Verified status.

Thre’s also Dicevaders that build on the Balatro model, in a nice new package.

Full list and details below!

Here’s what we could find:

HIROTONFA’S AMERICAN REVOLUTION SMUGGLER

Released on 24 Sep, 2026, developed by HIROTONFA and published by Ninth Exodus. [Steam Store Page]

Genre: Adventure, RPG, Simulation, Strategy, Early Access

Steam Deck Rating: Playable

User Reviews: 100 % Positive (out of 109 total reviews)

About the game: Date a state! Buy low, sell high, dodge the Royal Navy and Patriot Privateers, and romance colonial state-chans in a chaotic American Revolution merchant sim. Mercantilism ho!

Steam Reviews Summary: Players describe a charming, heartfelt trade sim that plays like Recettear crossed with Sid Meier’s Pirates (minus the ship combat). The buy low sell high loop is easy to pick up but gets deceptively nasty as tariffs, taxes, docking fees and Royal Navy blockades pile on week by week. Reviewers love the silly state-chan cast and the dating sim side element, though only a handful of routes are romanceable in early access so many are begging for more (New Jersey chan requests are loud). The hand drawn art, funny anachronistic writing and voice acting land well with most people, while a few find some VA cringe. Music is called earworm worthy and several want the OST released separately. Common gripes: the loop starts to feel repetitive mid run, only 4 romance options so far, no in game price log or time skip feature, plus typical RPG Maker quirks like arrow key movement capping out around 1080p. One reviewer hit a screen/audio cutout they suspect was hardware on their end. Great value for an early access title overall.

OTTERLY LOST

Released on 23 Sep, 2026, developed by Soulworks Interactive, self-published. [Steam Store Page]

Genre: Adventure, Casual, Indie

Steam Deck Rating: Playable

User Reviews: 99.3 % Positive (out of 135 total reviews)

About the game: Swim, dive, and explore as a curious sea otter far from home. Meet charming animals, discover hidden places, use tools, and solve light challenges as you make your way back with your favorite rock by your side.

Steam Reviews Summary: Reviewers call it the coziest little collectathon out there: no health bar, no enemies, no pressure, just you, Otto and your favorite rock exploring a surprisingly big open world of islands, caves and hidden corners. The swimming and diving feel great (backstroke included), puzzles are light, and unlocking tools like climbing or gliding keeps the map opening up in satisfying waves. Charming animal characters and quests give it gentle direction, while cosmetic customization lets you make your otter look as stylish as you want. It runs short by most accounts, roughly 4 to 7 hours for everything including achievements, so a few reviewers suggest waiting for a sale at full price. Comparisons to A Short Hike plus Smushi Come Home come up constantly, with Dave the Diver and Slime Rancher also in the mix. Small gripes: swimming can feel janky in shallow water, it’s English only at launch (translation requests are common), one or two found the opening too slow without much hand holding, and a couple wish for more movement variety.

ANTIVIRUS SURVIVORS 2003 PROFESSIONAL

Released on 28 Sep, 2026, developed by Shaun Hammond Business Solutions Limited, self-published. [Steam Store Page]

Genre: Action, Casual, Indie, RPG

Steam Deck Rating: Verified

User Reviews: 98.8 % Positive (out of 426 total reviews)

About the game: The family computer is infected again and it’s your job to fend off waves of viruses and adware foes with an arsenal of nostalgic Y2K-inspired weapons. Antivirus Survivors 2003 Professional is a survivor-like auto-shooter filled with nods to the days when computers were actually fun.

Steam Reviews Summary: The nostalgia is doing a lot of heavy lifting here and reviewers clearly love it: Windows XP aesthetics, Frutiger Aero vibes, pop ups, screensavers and Minesweeper inspired weapons make the whole package feel like a loving time capsule. Underneath that skin it’s a very polished survivor-like with responsive controls, 24 weapon options, no hard caps on upgrades, and enough modifiers to keep runs fresh for hours. The double click folder mechanic stands out as a clever twist since opening files takes your focus away from the bullet hell happening around you at inopportune moments. Soundtrack gets constant praise too. Minor asks: shop prices feel steep for what they buy, and some players want an option to save and quit back to menu mid run. One reviewer confirmed it works flawlessly on Linux as well.

DRAPLINE

Released on 23 Sep, 2026, developed by KANAWO and published by Vaka Game Magazine. [Steam Store Page]

Genre: Action, Adventure, Indie, RPG, Simulation, Sports

Steam Deck Rating: Playable

User Reviews: 98.2 % Positive (out of 434 total reviews)

About the game: “DRAPLINE” is a roguelite training game where you raise a dragon girl who eats anything and train her to become the strongest in one year. Feed her a variety of things to increase her abilities, combine various skills to build your own strategy, and defeat the impending catastrophe!

Steam Reviews Summary: Reviewers are deeply attached to Coo, the dragon girl who eats basically everything you feed her in exchange for stats and skills. The build variety is called out as genuinely deep: combine foods, relics and skills into a hundred different approaches across runs, with new game plus points making each cycle stronger so nothing feels wasted. For a raising sim roguelite the story gets more praise than expected, with multiple endings (two dozen or so) and an emotional true end that left several players in tears. Art direction and soundtrack are praised as doing heavy lifting for what is technically an RPG Maker title. The main criticisms: progression can feel linear despite the choices on paper, some interactions don’t go deep enough across NG+, a few reports of frame drops during long sessions (worse with unofficial language patches), one final boss softlock where HP gets stuck at 0 and won’t die, and no official Korean language support yet.

SLOW ROADS

Released on 23 Sep, 2026, developed by Topograph Interactive, self-published. [Steam Store Page]

Genre: Casual, Simulation

Steam Deck Rating: Playable

User Reviews: 97 % Positive (out of 473 total reviews)

About the game: Zone out on an endless drive through infinite scenic landscapes. Generate a unique world, set the scene to suit your mood, and just drive…

Steam Reviews Summary: Exactly what it says on the tin: an endless procedurally generated drive through scenic landscapes that people describe as a virtual massage. The driving feel is the standout, with tunable physics several reviewers call better than any arcade racer they’ve tried, and the autodrive mode gets used as a literal sleep aid by more than one player. Atmosphere sells it hard across day/night/snow settings, multiple reviews mention being moved to tears or dozing off at the wheel, and the no-AI hand-crafted statement in the store page clearly won over a lot of buyers too. Requests from reviewers are consistent: rain/dynamic weather is by far the most asked for feature (snow already exists), plus cities/towns, intersections and pull-over spots, VR support, multiplayer rides, mod support, heavier car feel, and tamer engine sounds which some find too loud out of the box.

DICEVADERS

Released on 29 Sep, 2026, developed by Pengonauts and published by Playstack. [Steam Store Page]

Genre: Casual, Indie, Strategy

Steam Deck Rating: Verified

User Reviews: 96.6 % Positive (out of 119 total reviews)

About the game: Dicevaders is a dice-based roguelike deckbuilder about leading the ultimate alien invasion. Set in the StarVaders universe, draft and manipulate the dice row, build an unstoppable army, and unleash adrenaline pumping combos through powerful synergies and strategic play.

Steam Reviews Summary: Players are calling it one of the best games of the year so far, a rightful successor to StarVaders that brings fresh twists to the Balatro-style “big numbers go up” formula. The core loop of rolling dice to activate grid columns while positioning units for combo setups is described as intuitive yet deep, with each run feeling different thanks to 10 commanders with unique abilities, warped shop items, and boss modifiers. When a build clicks, reviewers say the screen-filling explosions and score scaling hit like pure dopamine. The art is called adorable and the music fits perfectly. Multiple reviewers specifically praise how well it plays on Steam Deck, with one saying that’s where they primarily play it. Minor gripes: tooltips could use improvement to clarify interactions between artifacts, a few wish for more post-launch content updates, and one outlier found the single-screen format boring after an hour. Great value at its price point.

STICK IT TO THE STICKMAN

Released on 23 Sep, 2026, developed by Free Lives and published by Devolver Digital. [Steam Store Page]

Genre: Action, Indie

Steam Deck Rating: Verified

User Reviews: 95.7 % Positive (out of 5030 total reviews)

About the game: Stick it to the Stickman is a rogue-lite physics brawler where you brutally displace your way up the corporate ladder. Assemble devastating combat portfolios, unlocking new workers and game modes as you increase shareholder value.

Steam Reviews Summary: The fun parts are widely loved: it’s a frenetic, chaotic physics beat-em-up roguelite with sharp sardonic satire of corporate culture (you literally bicycle-kick your middle manager out the window), tons of character variety and game modes, goofy co-op play, and great value at its price. Reviewers compare it favorably to Streets of Rogue for the sheer range of abilities. However, 1.0 has arrived with a lot of friction. Performance is the biggest complaint: even on high-end rigs (RTX 3070, RTX 5070) the game drops to single-digit FPS when things get hectic, and one reviewer noted it ran poorly on Steam Deck despite its Verified status. There are also reports of visual/audio/UI bugs, soft-locks that force you back to menu, and crashes during boss fights. The other major sore point is the abandoned roadmap: several specifically teased game modes (Science Center, Marketing Department, Robot Takeover) were cut before 1.0 with development officially ending, which long-time Early Access backers feel was a rug pull after years of support. A smaller group finds the gameplay shallow (“one button on repeat”). If you can look past the tech issues and the unfinished feeling, the core combat loop is genuinely hilarious for hours at a time.

TOEM 2

Released on 29 Sep, 2026, developed by Something We Made and published by Something We Made, . [Steam Store Page]

Genre: Adventure, Casual, Indie

Steam Deck Rating: Verified

User Reviews: 92.6 % Positive (out of 108 total reviews)

About the game: Step back into the shoes of a curious photographer and set off on a brand new adventure all about uncovering hidden details, helping friends along the way, and documenting the world’s little wonders in TOEM 2, the sequel to the acclaimed TOEM.

Steam Reviews Summary: Fans of the original are having a wonderful time: it delivers exactly that same cozy, heartwarming photography experience with light puzzling, new climbing and platforming mechanics, camera-based quest additions (group photos, festivals), more 3D/realistic art direction than TOEM 1, and a delightful soundtrack. The puzzles are challenging without being frustrating, maps are small enough that backtracking feels pleasant, and the writing is warm with good humor. Reviewers describe it as pure positivity, something to play while unwinding (one person was literally cuddling their newborn in the meditation room). The most common criticism across reviews is length: at roughly 3 to 5 hours for full completion versus around 8+ for TOEM 1, several players feel it’s shorter than expected for a sequel and question the launch price on that basis. A few noted minor day-one bugs (one macOS ending issue), though the dev team was shipping real-time patches during launch week. Consensus: if you loved TOEM 1, this is an easy recommendation; newcomers may want to grab both at discount since the first game sets up a lot of what makes the sequel land.

DYNASTY WARRIORS 3: Complete Edition Remastered

Released on 30 Sep, 2026, developed by KOEI TECMO GAMES CO., LTD., self-published. [Steam Store Page]

Genre: Hack and Slash Spectacle fighter RPG Strategy Musou

Steam Deck Rating: Verified

User Reviews: 92.1 % Positive (out of 178 total reviews)

About the game: A warrior worth a thousand reforged. A remake of DYNASTY WARRIORS 3 and DYNASTY WARRIORS 3: Xtreme Legends with modern graphics and even more thrilling action.

Steam Reviews Summary: This is very much a game for fans of the classic, and they are thrilled: UE5 visuals that keep all the original costumes, campy voice acting, cutscenes, and aggressive enemy soldiers intact while adding modern QoL (dodge with i-frames, perfect guard, free camera, horse calling, item pickup on mount) as toggleable options so you can dial in your preferred difficulty. All modes return including Versus, Challenge, Opening Edit, and splitscreen co-op. Performance is praised even by people running it on low-end laptops (RTX 2050), and one reviewer confirmed it runs fine on Linux via Proton experimental. The divide: newcomers who came from Dynasty Warriors Origins may find the old-school systems jarring (enemies that stun you, archers that interrupt combos, fewer stages so story mode gets repetitive) and some feel the new dodge makes difficulty plummet off a cliff once enabled. A handful of Japanese reviewers flagged movement issues in Musou mode (reduced turning radius, weak recovery hops) and one long-form review called out specific character movesets feeling unbalanced at higher difficulties. No online multiplayer at launch is noted as a miss. The general take: if you remember PS2-era Dynasty Warriors 3/Xtreme Legends and loved it, this is your Christmas gift. If you want modern Origins-style action, look elsewhere.

GLIDER SIM DELUXE – SOARING SIMULATOR

Released on 28 Sep, 2026, developed by Joey Sipos and published by 5D Realities. [Steam Store Page]

Genre: Action, Adventure, Casual, Massively Multiplayer, Simulation, Sports

Steam Deck Rating: Playable

User Reviews: 91.3 % Positive (out of 115 total reviews)

About the game: Soar through 3 custom maps or explore the entire globe with Google Earth integration. Pilot hang gliders, paragliders, paramotors, mini-wings, speed-wings, ultralight trikes, or racing drones. Customize weather conditions and fly solo or with friends. Perfect for seasoned pilots and newcomers alike!

Steam Reviews Summary: Only few detailed written reviews are available so far. The most substantive one comes from an actual paragliding pilot who says the game scratches that real-world flying itch and has a very solid foundation, with suggestions for collapsible wings and real-time wind condition changes during flight to add more environmental complexity. They’re excited about where it can go in terms of realism. The overall picture is limited, though the 91.3% positive rating ratio suggests most players who have tried it are enjoying the soaring experience.

SHIPCRAFTER

Released on 30 Sep, 2026, developed by Myrmecoman and published by MoreButterGames. [Steam Store Page]

Genre: Casual, Indie, Simulation

Steam Deck Rating: Playable

User Reviews: 90.3 % Positive (out of 206 total reviews)

About the game: ShipCrafter is a naval sandbox simulation game. Build your ship, unlock new components and defeat increasingly powerful foes in the campaign !

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Steam Reviews Summary: Players call it a polished naval scratcher for ship-building fans, with several comparing it favorably to From the Depths and Battleship Craft while being more accessible. The block-based building system is praised as intuitive once you get the hang of it, letting you construct anything from paper-plan dreadnoughts to absurd submarine-carrier hybrids, and the water physics (listing, sinking, wave reaction) are a standout feature in their own right. Campaign missions have solid progression and battles feel satisfying even when heavily outgunned. The price is repeatedly called great value for what you get, with one reviewer joking it’s the best $8 they’ve ever spent besides burritos. Minor gripes: no free/sandbox mode at launch frustrates players who just want to build without mission structure, the editor had rough edges (block placement and coloring workflow) though devs patched issues quickly after feedback, a bug that auto-deleted an entire saved ship over an unlock check made one reviewer very angry, and Linux/Proton users report crashes every second or third battle plus save problems. Wave simulation in bad weather could be tuned further, and torpedo/submarine balance still needs work.

KINGDOM RUSH 6: GENESIS TD

Released on 24 Sep, 2026, developed by Ironhide Game Studio, self-published. [Steam Store Page]

Genre: Action, Indie, Strategy

Steam Deck Rating: Playable

User Reviews: 90 % Positive (out of 558 total reviews)

About the game: Kingdom Rush 6: Genesis is a fantasy tower defense strategy game that takes you back in time to the early days of the Kingdom with bold new twists. Build towers, command heroes, and stop Vez’nan’s corruption before it tears the kingdom apart!

Steam Reviews Summary: The art direction, level presentation (the spider nest and Acaroth stages get special mention), music, and nostalgia factor from returning characters plus a “classic KR” mode with original-game towers are widely praised as some of the best in the series. However, by far the dominant complaint across both positive and negative reviews is the economy: players describe it as the tightest Kingdom Rush ever made, where you simply cannot afford enough fully upgraded towers before monster waves hit, making even veteran difficulty feel punishing without a meta build (the dragons are essentially required to clear later stages comfortably). A steep difficulty spike in chapter 3 on higher difficulties catches many off guard. The new XP grind for heroes and spells is slow, and the star-based unlock wall gating later heroes and towers behind challenge-mode replays frustrates players who just want to try everything. Level design itself gets credit as genuinely creative with unique interactables per stage, and some reviewers love that it demands real strategy rather than one build clearing everything. The story (the gem corruption plot) is panned by a lot of long-time fans as rehashing the same setup for the third time in a row. Missing QoL features like tower target priority and 2x speed are noted. If you enjoy the series’ harder entries from KR1-2 and don’t mind grinding, this lands well; if you want the relaxed late-series pace, it will test your patience considerably.

HEROES’ VOW: THREE KINGDOMS

Released on 23 Sep, 2026, developed by Free Wing and published by Free Wing, . [Steam Store Page]

Genre: Indie, RPG, Simulation, Strategy

Steam Deck Rating: Playable

User Reviews: 89.6 % Positive (out of 183 total reviews)

About the game: This Three Kingdoms sandbox RPG lets you do whatever you wish in the late Han Dynasty. Be a ruler, courtier, or hermit. Make friends, marry, raise children, manage estates, train yourself & allies, govern, drill troops, experience & alter history, and conquer all to win the hearts of the people.

Steam Reviews Summary: The consensus is that for a Three Kingdoms fan who loves officer play (Koei’s Taiko no Lishiden style), this delivers an enormous amount of freedom at a fraction of Koei’s price: you can be a ruler, courtier, or wandering hermit; build relationships, marry, raise kids, manage estates, trade, drill troops, and insert yourself into historical events. The RTS-style legion battles plus card-based duels and tongue wars are seen as more interesting than recent Koei entries, with the AI being less incompetent in many players’ experience. Dev update frequency is consistently praised, and the sheer volume of content (2000+ officers, multiple war factions including a surprisingly playable Yamatai) gets called out as best-in-class for the price. On the flip side, the UI is the biggest recurring complaint: menus go too deep, everyday actions require excessive clicks (trading, assigning officers across cities, navigating property screens), and there’s no key rebinding or centralized overview panels to make micromanagement bearable. English localization has text overflow and layout bugs that hurt readability for non-Chinese players. Several long-time EA followers feel some systems (the family system especially) shipped shallower than the feature lists promised during early access, and legion battle AI pathfinding can ignore your orders in baffling ways (infantry walking into cavalry on open plains because “it’s not the shortest route”). Graphics are functional but dated for a 2026 release, with character art getting an “AI-generated” callout from some reviewers. New players not already into this genre may find the sheer volume of systems overwhelming without strong onboarding.

SONGS OF GLIMMERWICK

Released on 30 Sep, 2026, developed by Eastshade Studios, self-published. [Steam Store Page]

Genre: Adventure, RPG

Steam Deck Rating: Playable

User Reviews: 97.8 % Positive (out of 45 total reviews)

About the game: Become immersed in a musical woodland fantasy world where casting a spell is as easy as playing a song. Attend classes, grow the university garden, make friends with classmates and townsfolk, and explore the island’s many oddities and mysteries in this story-driven witch academy RPG.

Steam Reviews Summary: Early reviews are glowing: the papercraft art style is called one of the most unique in gaming (one reviewer compares it to living inside an illustrated pop-up book), the full voice acting for every character major and minor with lovely accents gets constant praise, and the music/sound design is described as genuinely soothing to the point where players stop mid-game just to listen to wind chimes. The core premise of casting spells by playing songs (rhythm minigames that can be practiced without wasting resources) fits the cozy witch-academy setting perfectly, and the fact that in-game time freezes during key events so you never miss a class or appointment is singled out as a feature players wish more games had. It plays wonderfully on Steam Deck with multiple reviewers specifically confirming smooth performance with no tweaking needed (one notes it runs flawlessly on Bazzite/SteamOS too). The garden/farming loop is present but not overbearing, broken up by varied quests and character interactions that make the world feel alive: NPCs have schedules, side conversations, even visible shopping bags. Minor gripes: one player found the camera zoom in/out during dialogues caused genuine motion sickness despite it being a 2D top-down game, inventory management adds friction some wish was optional, walking speed is a bit slow with no sprint or fast travel (a small issue for ADHD players per one review), and there are occasional text rendering bugs showing boxes instead of characters in Simplified Chinese. If you want a gentle non-combat RPG that feels like living inside an illustrated storybook, this is hitting the mark right now.

FLUXWERKS

Released on 23 Sep, 2026, developed by Metallibitti Oy, self-published. [Steam Store Page]

Genre: Adventure, Indie, Simulation, Strategy, Early Access

Steam Deck Rating: Playable

User Reviews: 95.2 % Positive (out of 62 total reviews)

About the game: Every block of this planet is real, including fluids! Dig it, flood it, process it. FluxWerks is a factory automation game on a fully destructible voxel world with physical fluid and heat simulation. Dig anywhere, automate everything, and survey a world that was supposed to be empty.

Steam Reviews Summary: Players call this a fantastic and surprisingly polished entry into factory automation, with the fully destructible voxel world being the standout feature that sets it apart from Factorio or Satisfactory. The heat management, fluid simulation, pollution systems, and vertical building add genuine depth to what would otherwise be familiar territory, and reviewers repeatedly praise the clean UI, QoL features available from minute one (blueprints, movable interface panels, map markers), and the relaxing atmosphere with a mellow score that fits perfectly. The developer is noted as highly responsive, actively patching issues within days of launch. Main gripes center on the belt-laying system feeling unintuitive or hit-or-miss in tight spaces compared to other factory games, camera/movement controls being finicky for some players, and a tutorial that’s essentially a dry checklist rather than actual teaching. A few also flag ore scarcity and the manual effort of leveling terrain for long conveyor routes as early frustration points. Several reviewers suggest playing the demo first since it’s quite generous.

MONASTERY: ORA ET LABORA

Released on 24 Sep, 2026, developed by Dragonkin Studios, self-published. [Steam Store Page]

Genre: Indie, Simulation, Early Access

Steam Deck Rating: Playable

User Reviews: 89.7 % Positive (out of 39 total reviews)

About the game: Lead your monks in prayer and labor to build a thriving medieval monastery. Manage resources, brew ale, craft manuscripts, and face trials like war and weather. Customize, expand, and guide your brotherhood to achieve spiritual and economic prosperity.

Steam Reviews Summary: Reviewers describe this as a genuinely cozy, relaxing colony sim with a soothing atmosphere, beautiful choir music, and intuitive management systems that make running your medieval monastery feel rewarding without being stressful. The “one more day” compulsion is frequently mentioned, and fans of Banished or Ale Abbey are told they’ll be happy. It’s praised for feeling surprisingly complete for early access, with good depth in the brewing, manuscript crafting, field farming, and infirmary mechanics all clicking together nicely. However, a recurring complaint across multiple reviews is that much of the art appears AI-generated, which some feel undermines the game’s unique identity even if it doesn’t stop them from enjoying it. The fixed “daily quest” progression system draws criticism for feeling like a mobile game with no real player choice in how to specialize your monastery, and several reviewers report autosave bugs where saves stop working around day 90-120, costing hours of progress. Content is seen as thin at the current state (roughly 5-6 hours before things get repetitive), though the roadmap promises more rooms, events, and religious mechanics to come.

FALLOSOPHY

Released on 25 Sep, 2026, developed by Reliable Plumbing Services, self-published. [Steam Store Page]

Genre: Action, Adventure, Indie

Steam Deck Rating: Verified

User Reviews: 88.1 % Positive (out of 59 total reviews)

About the game: Use just two buttons to climb a colossal pinball table spanning the history of western philosophy. Fallosophy is a minimalist game that turns pinball into a quiet struggle against gravity. No score. No tilts. No savers. Falling down means climbing back up again. Why climb? What does it all mean?

Steam Reviews Summary: Players are consistently impressed by how creative and fun this game is with just two buttons, comparing it favorably to Getting Over It in terms of that satisfying struggle against gravity while praising the responsive pinball physics, gorgeous art style, lovely music, and a philosophical narrator thread that weaves through each era from the Greeks onward. The difficulty balance gets specific mention as challenging enough to keep you engaged without being rage-inducing, with falls costing only a few minutes rather than an entire section. The biggest recurring complaint by far is length: most players finish in about 1.5 to 2 hours (under two for skilled players), and many feel it’s more of a very good demo than a full game at the price point. The ending is divisive too, with some calling it brilliant meta-narrative that elevates the whole experience while others find it confusing, anti-climactic, or breaking in ways that undercut what came before. A few smaller gripes include no achievements for completing the game, an accidental hard-reset option buried in the menu since both buttons are all you have, and a soft lock bug some hit near the end.

GARFIELD - ESCAPE FROM MONDAY

Released on 24 Sep, 2026, developed by OSome Studio and published by Microids. [Steam Store Page]

Genre: Adventure

Steam Deck Rating: Verified

User Reviews: 87.5 % Positive (out of 40 total reviews)

About the game: Wake up Garfield from this nightmarish veggie filled 3D Platformer! The laziest cat is about to work hard in Garfield - Escape from Monday!

Steam Reviews Summary: Reviewers agree this is a genuinely fun and charming 3D platformer with solid movement that scratches the Mario Odyssey / Astro Bot itch for fans of laid-back collect-a-thon games, great art direction, on-brand Garfield humor full of fourth-wall breaks, and level designs that keep things fresh without much repetition. The lasagna-collecting loop is satisfying, costumes add nice variety to gameplay, and several call it the best Garfield game in nearly two decades. That said, the single most repeated complaint across virtually every review (positive or negative) is the voice acting for Garfield himself: reviewers describe it as nasal, light, completely unlike Frank Welker’s iconic portrayal, with one calling it “Captain Planet voices Garfield” and another saying whoever cast that role should be fired. It’s bad enough that multiple players say they turned off the audio entirely. Time trial mode draws criticism for inserting cutscenes mid-run that can cost you a time attack, feeling like unfinished padding to justify the price tag. A few soft lock bugs with water/wind mechanics were reported early on, and enemies are noted as trivially easy since any food item restores health.

TANK BATTLE CLASSIC

Released on 24 Sep, 2026, developed by Chobi Softwear, self-published. [Steam Store Page]

Genre: Action, Simulation

Steam Deck Rating: Verified

User Reviews: 87 % Positive (out of 54 total reviews)

About the game: A tank combat action game with retro-style visuals, featuring WWII tanks in single-player battles.

Steam Reviews Summary: The most common praise across reviews is how strongly this captures Panzer Front PS1 vibes, with reviewers specifically calling out the accurate independent suspension physics, realistic penetration model that accounts for shot placement and armor angle (showing real-time pen data per shot), satisfying tank-on-tank collision sounds, and a charming retro pixel art style with period-appropriate European architecture. The one-shot-kill lethality creates genuine tension in every engagement without health bars to fall back on, and the game runs smoothly even on older low-end hardware at its modest price point. Enemy AI is noted as smarter than typical arcade tank games (they detect you, close distance, crossfire), though still far from War Thunder levels of tactical play. Main criticisms: there’s no campaign or narrative structure, just a set of missions that can feel repetitive; the roster so far is limited to German and Soviet tanks only; maps tend toward flat corridors with little terrain for hull-down positioning; and early settings options were sparse (no volume slider, no keybinds, 60fps cap), though one reviewer specifically praised how quickly the developer responded to feedback and fixed an inverted-aiming bug within hours of a review.

More Steam Games for the Deck From the Past Weeks

You can also check our previous entries in the series for the New Steam Games released with Playable rating for the Steam Deck. We have them every week: