Pawarumi is Out!

This is one of the cross-platform games I had seen (and played) at the previous Tokyo Games Show back in September 2017. Another shoot’em up? Well yes, and no. It has a bunch of distinctive features: in Pawarumi you don’t just shoot at stuff, you just at colored stuff. And color matters. You switch between red, blue and green weapons and to be most effective you need to use the right color against the right type of enemy. Red enemies get a lot more damage when hit with a green weapon, for example, and the least amount of damage if you hit them with their own color. However hitting red with red has one advantage: it recharges your Super. So you can really quickly guess that Pawarumi involves a lot of trade-offs to make very quickly in the middle of the action.

Design-wise, Pawarumi looks a little strange, taking inspiration from the Aztec world, so while you may or may not like it, at least it won’t be bothered by the “generic sprite” problem that’s been plaguing most shoot’em up since forever. Finally, it also happens to be made by the Frenchmen from Manufacture 43 in Bordeaux, which is unusual in a genre dominated by Japanese companies!

While I was in the beta, I decided to wait for the final release to give it a good go and make sure I play the game as fully finished. You will probably get a review on BoilingSteam pretty soon. In the meantime, if you prefer to go ahead and get it without further wait, you can find it on Steam.


At BoilingSteam, we want you to browse our content free from ads and trackers. But keeping this website alive is a constant investment. Why don't you support what we do with donations on LiberaPay? Everything you contribute is re-invested in infrastructure and ongoing content to better serve the Linux Gaming community now and for future, bringing the good news to existing and upcoming Linux users. You can follow what we do via our newsletter, our RSS feed and our Mastodon profile

Avatar

Ekianjo

Leave a Reply

avatar
  Subscribe  
Notify of