Linux Games Count… 6 Months Later

Back in December 2015, I had looked at the evolution of the Steam Games Count on Linux, as we were about to close the gap to 2000 games in a matter of months. Now it’s time to look at the trend again. At that time I had expected, if the trend were to remain the same, that we would pass 2200 games by the first of June. Did we make it ? Well…

chartgameslinux2185

Actually, no. But we are very close, at 2185 at the time of writing. As you can see the slope gave the impression of accelerating back in December (hence causing the overestimation), and since then there was a slight inflexion but the overall trend remains valid. I was actually surprised to see that we are so close to 2200, It seemed like a challenging target at first (about 500 games more compared to the last post in December). Note that as per other recent post, we are not just gaining in counts, but also getting a wider variety of games genres overall.

So now let’s try to make predictions again, for December 2016. Using the present points and a trendline, it seems we could be reaching as much as 2800 games by the first of December 2016. This represents an increase of more than 610 games versus where we are now.

We will check again where we are half-way down the road.


BoilingSteam lets you access our content for free, but writing articles is a constant investment. We don't use ads or sponsporship, help us make our activities sustainable by donating via Patreon or LiberaPay if you prefer it anonymous. You can follow what we do via our newsletter, our RSS feed, our Mastodon profile or our Twitter feed. We also have Peertube, Youtube and LBRY channels. If you'd like to chat, you can also find us on #boilingsteam:matrix.org. (what is Matrix?)

0 0 votes
Article Rating
Subscribe
Notify of
guest

4 Comments
Newest
Oldest Most Voted
Inline Feedbacks
View all comments
Eike

I have a few old numbers to add. I noted them back then in some of my blog entries. (Did really nobody think about taking at least a weekly snapshot of the numer? It’s a shame…)
Dec 14 2012: 34
Dec 30 2012: ~40
May 11 2013: 113
Aug 25 2013: ~153
Dec 30 2013: 282

Eike

Yes. I noted down “about 40 more” on Aug 25 2013, e.g.. But I don’t think we need or have exact numbers anyway. Like when the numbers differ when switching between sorting by date and sorting be relevance…

Jack

I think it’s natural for this trend to slow someone for two big reasons (outside of the obvious and traditional issues surrounding marketshare). First of all, very few games with a demanding OpenGL 4.3+ feature set have come over, including many modern games with physically based shading and more demanding graphics pipelines. There are a few, certainly, but I get the sense a lot of developers are waiting until they have multithreaded piplelines that work well for D3D12 and Vulkan first, rather than trying to deal with the recent situation where OpenGL 4.5 was only fully accessible to NVIDIA users.… Read more »