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Radian

Podcast #9 With Tim Besset: “Street Fighter V’s Port is Not Dead”

January 8, 2018 7 Comments

Our series of podcasts continues. This time with Timothee Besset, now working for Valve after a long experience of porting games to Linux when working with and at id software from the late 1990s till late 2000s. As usual we… Continue Reading →

Podcast Abstraction (software engineering), Castle Wolfenstein, Compiler, Cross-platform play, Device driver, DirectX, Doom (1993 video game), Enemy Territory: Quake Wars, Epic Games, Game engine, Gamer, GTK+, Houston, Id Software, Intellectual property, John Carmack, Linux, Linux gaming, Loki Entertainment, Microsoft, Microsoft Windows, Multi-booting, Multiplayer video game, Nintendo, Nvidia, OpenGL, Operating system, Podcast, Porting, Psyonix, Quake (video game), Quake 4, Quake II, Quake III Arena, Radian, Rendering (computer graphics), rocket league, Second-class citizen, Serious Sam, Software architecture, Source code, Steam Machine (hardware platform), Street Fighter V, Timothee Besset, Valve Corporation, Video game, Virtual reality, Vulkan (API), Windows 10, Xbox (console)

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