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Vulkan

Steam Top 50 Games: 72% Work on Linux in Sept. 2021

BY Ekianjo September 11, 2021 2 Comments

This is an update on the Steam Top 50 current situation, since we checked back in March how things were at the top of the charts – it used to be 70% of games working out of the box. Well,… Continue Reading →

Hardware, Market Tracker, Proton, Software, Steam, Steam Deck, Vulkan

Ryujinx (Switch Emulator) Gets The Vulkan Treatment

BY markd August 1, 2021 4 Comments

You heard that right: Ryujinx, one of the Nintendo Switch emulators available on PC/Linux, has recently received a Vulkan backend via a pull request on their GitHub. By using Vulkan, AMD and Intel users will see a massive performance upgrade,… Continue Reading →

Emulation, Nintendo Switch, Vulkan

Steam on ChromeOS: “A win-win situation for both Google and Valve”?

BY Ekianjo May 23, 2021 1 Comment
ChromeOS

Following the recent release of our new podcast with Luke Short, please find the transcript below! You may not be familiar with him yet, but Luke Short is a former Red Hat employee and is currently employed at VMWare, specialized… Continue Reading →

Hardware, Podcast, Proton, Software, Steam, Streaming, Streaming, Vulkan

Half Life: Alyx Lands on Linux

BY Ekianjo May 18, 2020 1 Comment

I mentioned it already a few days ago on Mastodon/Twitter (that’s why you should follow us there), Half Life Alyx, the latest VR sensation, has finally landed on Linux, not too long after the Windows version. Based on anecdotal reports… Continue Reading →

Game Port, Games, Steam, Steam VR, Uncategorized, Vulkan alyx, half life, valve, vr

Rise of Tomb Raider: A Late Opinion

BY Ekianjo January 6, 2019 Leave a Comment

Oh my, did I push finishing this article for so long! Even though I finished Rise of Tomb Raider a long time ago, it left me somewhat indifferent. I can’t say it was a very good game. I can’t say… Continue Reading →

Feral Interactive, Game Port, Games, Porting Companies, Random Opinions, Vulkan

Metal Gear Solid V on Proton

BY Ekianjo November 17, 2018 3 Comments

Following my (controversial?) article of the other day on MGSV, that I mostly played on Lutris/DXVK, I decided to go ahead and install it “normally” from the native Linux Steam client. And as expected, it works very well, without the… Continue Reading →

Games, Steam, Vulkan, WINE

Is Valve Working on a Windows Compatibility Layer?

BY Ekianjo August 19, 2018 3 Comments
Ryan Gordon says that Vulkan is going to be a better alternative

This is the latest rumor that’s been hitting the interwebs! Apparently this speculation is coming from Ars Technica, which is not your average tabloid. There’s not much substance per se to report at this stage, but some elements are indeed… Continue Reading →

DXVK, Game Port, Games, Porting, Random Opinions, Software, Steam, SteamOS, Vulkan, WINE, WINE

Valve Still Loves Linux, and Aims For More

BY Ekianjo April 5, 2018 7 Comments

A few days ago, the Steam Machines page on the Steam client suddenly disappeared while there were still some links towards a few models kind of available. Outrage! Valve is abandoning Steam Machines! SteamOS will be the next to be… Continue Reading →

Hardware, HTC Vive, Steam, Steam Machines, Steam VR, SteamOS, Vulkan

DXVK is Making Great Progress

BY Ekianjo March 8, 2018 2 Comments

It’s a relatively new project on the scene, but it’s been making some noise for a little while now. DXVK is a layer for WINE to convert DX11 calls on the fly to Vulkan. It’s not an integral part of… Continue Reading →

DXVK, Games, Software, Vulkan, WINE, WINE

MoltenVK brings Vulkan to macOS

BY Ekianjo February 28, 2018 Leave a Comment
Ryan Gordon says that Vulkan is going to be a better alternative

Before talking about MoltenVK, we need to come back to Vulkan. Vulkan is a great graphics API, aimed at improving over OpenGL by providing more closer control over the hardware, similar to Metal and DirectX12. It had a little problem,… Continue Reading →

Vulkan Dota 2, Frame rate, IOS, Linux, MacOS, Metal (API), Microsoft Windows, Open-source model, OpenGL, Porting, Video game, Vulkan (API), Xbox (console)

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