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Month: November 2018

Metal Gear Solid V on Proton

BY Ekianjo November 17, 2018 3 Comments

Following my (controversial?) article of the other day on MGSV, that I mostly played on Lutris/DXVK, I decided to go ahead and install it “normally” from the native Linux Steam client. And as expected, it works very well, without the… Continue Reading →

Games, Steam, Vulkan, WINE

Proton’s White List: Like A Mushroom

BY Ekianjo November 15, 2018 1 Comment

I don’t think anybody expected that the Steam Play/Proton initiative would grow that fast. Yet it’s happening. Just 2 days ago, Valve has updated their Steam Play White-List package, and here’s what new games (39!) are part of the pack… Continue Reading →

DXVK, Games, Software, Steam, WINE, WINE

MGS V: (dx)V(k) Has Come To

BY Ekianjo November 14, 2018 3 Comments

After Witcher3, I decided to experiment again with DXVK. I took another game that I had begun on Windows but had never dared to complete it until now, because I have come to loathe dual booting. At the time I… Continue Reading →

DXVK, Random Opinions, Software, Steam, WINE

PODCAST #10: James Ramey (Codeweavers) on Steam Play/Proton

BY Ekianjo November 13, 2018 Leave a Comment

Not too long after the Steam Play/Proton project came to light, I contacted James Ramey from Codeweavers (main developers behind the WINE project) to get the underlying story between Valve and Codeweavers. After all, most of Proton depends on the core… Continue Reading →

DXVK, Games, Podcast, Porting, Software, Steam, WINE, WINE proton, steam play

INSIDE: A Trip in Darkness

BY Ekianjo November 9, 2018 Leave a Comment

INSIDE. Inside what, exactly? That’s the pitch of the game. To discover the meaning of it all! INSIDE is the last creation from the developers behind Limbo (which ended up getting a Linux client, ported by Ryan Gordon). And honestly… Continue Reading →

Games, Steam, Steam Controller, WINE playdead, proton, steam play

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